#shaders

🌿WIP of shaders in Unreal!🌿 #3DArt #GameDev #UnrealEngine #CharacterArt #Shaders #WIP
✨Roanna✨43,745 görüntüleme • 2 ay önce

"Screen Space Fog Scattering" is now completely compatible with unreal's Height Fog, so the blend is really nice! On/Off at the end of the video, so you can see the difference. Also used Sky Creator to quickly setup the lighting. #UE5 #gamedev #shaders #fog
Dmitry Karpukhin159,014 görüntüleme • 3 yıl önce

Progress on the water shader is continuing nicely. Reduced compute time by ~40% by batching calls. Hitting ~90 FPS on my M1 Pro at 2K resolution. Replaced skybox and spent time tweaking params, looks much more realistic now. Next update I'll have some proper foam! #shaders #threejs #webgpu
Dan Greenheck28,057 görüntüleme • 6 ay önce

🧩 Technical Showcase: What if a WebGPU framework did less on purpose? Motion GPU skips the scene graphs and mesh loaders entirely. Just fullscreen shaders, multi-pass pipelines, and a DAG-based frame scheduler. Built by Marek Jóźwiak. 🔗 #WebGPU #Shaders #Svelte #CreativeCoding
WebGL / WebGPU13,526 görüntüleme • 2 ay önce




