#vulkan
Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
Wolfram von Funck443,337 просмотров • 10 месяцев назад

Warhammer, the Primarchs Vulkan and Konrad Curze go head to head. First time putting something like this short together, so I hope you enjoy the animation! Prints of my work available at #warhammer #warhammer40k #vulkan #konradcurze #primarchs #shorts
Chevron Lowery45,499 просмотров • 7 месяцев назад
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