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Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
0:32
wol_lay's profile picture

Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan

Wolfram von Funck

448,322 görüntüleme • 1 yıl önce

Warhammer, the Primarchs Vulkan and Konrad Curze go head to head. First time putting something like this short together, so I hope you enjoy the animation! Prints of my work available at #warhammer #warhammer40k #vulkan #konradcurze #primarchs #shorts
1:48
LoweryChevron's profile picture

Warhammer, the Primarchs Vulkan and Konrad Curze go head to head. First time putting something like this short together, so I hope you enjoy the animation! Prints of my work available at #warhammer #warhammer40k #vulkan #konradcurze #primarchs #shorts

Chevron Lowery

47,592 görüntüleme • 10 ay önce

Presenting: SDFs on a CWBVH! With much thanks to and @j_bikker's . Technical details and comparisons available here: #graphics #programming #rtxoff #raytracing #vulkan #vulkanapi #glsl #shader
0:23
TooMuchVoltage's profile picture

Presenting: SDFs on a CWBVH! With much thanks to and @j_bikker's . Technical details and comparisons available here: #graphics #programming #rtxoff #raytracing #vulkan #vulkanapi #glsl #shader

TooMuchVoltage Software

14,627 görüntüleme • 1 yıl önce

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