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2D or 3D ? It’s wild to be able to create such precise 3D models with a 2D visual using Tripo or Meshy. They aren’t 100% perfect, but I’m going to refine them in Blender with the help of Claude.
26,466 views • 5 days ago •via X (Twitter)
14 Comments

it's incredible! Once the agent can slice a model as well it will be from your mind to the physical world with the push of a button.

Have you used Meshy more or less often than Tripo? Been looking at it along with Hi3D. I noticed the auto rigging seems to be good on Tripo from testing. The blender shout is a good one as I have been setting up the system at home and got some good result. I have opted to use it for static models as well and iterate cleanup with it and it works well with the workflow of mind.

Hey 👋 are you rigging the cleaned-up models in Blender to animate them, or using them as staging references for the video pass? Having Claude help with the Blender cleanup is a fun twist on the Tripo and Meshy route.

Really cool art style

Ahh more vending machine art !✨

Love it

try making iti n parts do this use tripo smart mesh then segment it use triangle topology at gen then take the different parts apart take shot of them from different angles use gpt to fix the flaws then gen seperate and then combine them back to the original

If refining means cutting faces: a limited dissolve keeps each surviving vertex's UV and interpolates the rest, so on my textured mesh the painted edges slid inside every merged region. Sampling the original's texture onto the reduced mesh by nearest point fixed it.

Thank god! Finally a post that isn't pretending Kimi did ALL the work. 💀 These 3D model AI models need to be supported and advertised as well! Thank you for not being another kimi shill, as much as I like kimi I know they aren't here yet no matter how much they pretend to be.

what do u fix wich blender on this character for exemple ?

Very impressive.

Tripo is better I believe. Wdyt ?

I like the 3d but the 2D just gives me like please make a manga vibe out of this

2D carries way more weight. How messy did the topology turn out around the claw?
