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3D Gaussian splats deliver more realistic visuals than your average PS5 game! 🤯 Check out this grocery store. You can even read the labels on the products. And this wasn't painstakingly modelled by a 3D artist. It was captured in minutes with an XGRIDS PortalCam. Rendered in real-time by...

13,893 Aufrufe • vor 7 Monaten •via X (Twitter)

10 Kommentare

Profilbild von Will Eastcott
Will Eastcottvor 7 Monaten

Scanned by Mikolak Kep. Check out this splat right now in your browser on SuperSplat: [2 / 2]

Profilbild von Matthew Hermans
Matthew Hermansvor 7 Monaten

@XGRIDS_OFFICIAL It's such a magical technology but with a bittersweet inability to change almost anything (but cropping and basic CC) Polys and PBR will probably be around for the non-matter-of-fact use cases. eg 'change the text' would be scooping out point clouds and a tricky texture swap in.

Profilbild von Eduard Constantin
Eduard Constantinvor 7 Monaten

@XGRIDS_OFFICIAL great, now I am hungry

Profilbild von Simon 🎮
Simon 🎮vor 7 Monaten

@XGRIDS_OFFICIAL PS5 games who? This grocery store looks like a Pixar movie in minutes 😏

Profilbild von Sadok
Sadokvor 7 Monaten

@XGRIDS_OFFICIAL Real-time rendering takes off lately

Profilbild von Wayan 🔴🌶️🔴☮️
Wayan 🔴🌶️🔴☮️vor 7 Monaten

@XGRIDS_OFFICIAL Have you tried Hyperscape with the Meta Quest 3? I bought the headset just because of this app and to make these 3D pics. It is so beautiful and I will scan locations in Bali which may not stay original forever. 😍🕉️

Profilbild von Marchen
Marchenvor 7 Monaten

@XGRIDS_OFFICIAL splats keep getting better

Profilbild von Joaquin - Manguevar Entertainment
Joaquin - Manguevar Entertainmentvor 7 Monaten

@XGRIDS_OFFICIAL Hello. I'm interested in the file for those and many more locations. Do you happen to give them away for free? What about the camera ? How much does it cost?

Profilbild von MatthewHallberg
MatthewHallbergvor 7 Monaten

@XGRIDS_OFFICIAL That quality is crazy 🤯

Profilbild von Gökhan Ergin ERYILDIR
Gökhan Ergin ERYILDIRvor 7 Monaten

@XGRIDS_OFFICIAL While splats look visually impressive, the lack of interaction with geometry remains a significant limitation. An AI-driven workflow that converts splats into geometry and removes baked lighting from the textures could offer a viable solution.

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