Загрузка видео...
Не удалось загрузить видео
📢 3D world models from video diffusion suffer from inconsistent frames -> blurry output. Our fix: instead of naïve 3D reconstruction, we non-rigidly align each frame into a globally-consistent 3DGS representation. ->sharp visuals on top of any VDM!
53,323 просмотров • 7 месяцев назад •via X (Twitter)
Комментарии: 5

The core idea of our method is a tailored non-rigid frame-to-model ICP that aligns per-frame pointclouds into a canonical world space. This resolves geometric inconsistencies across frames, which we leverage as initialization for our non-rigid 3D reconstruction. The resulting 3D reconstructions have high visual fidelity without floating artifacts. Our approach is agnostic to many state-of-the-art video models; i.e., we can resolve their inconsistencies and turn them into 3D world generators - check out the results on our project page. Great work by the amazing @LukasHollein

Impressive work! could you please leave a issue in our unified framework: , and we will add you splendid work in our OpenWorldLib

this feels like the missing glue layer between "pretty good video" and "usable 3d" curious how far 3dgs can stretch before it breaks on long, messy, handheld clips

really like the inverse deformation idea. how much does this depend on DA3? in the examples, planar surfaces seem to hold up better than the lamp and sofa in the middle of the room.

interesting work!
