Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models Contributions: • We introduce 4D LangSplat for open-vocabulary 4D spatial-temporal queries. To the best of our knowledge, we are the first to construct 4D language fields with object textual captions generated by MLLMs. • To model smooth transitions...

10,961 Aufrufe • vor 1 Jahr •via X (Twitter)

5 Kommentare

Profilbild von MrNeRF
MrNeRFvor 1 Jahr

Paper: Project: YouTube: Code:

Profilbild von AssemblyAI
AssemblyAIvor 1 Jahr

Announcing: Our most advanced speech-to-text model goes beyond accuracy to capture the real-world complexity of human conversation and deliver reliable, source-of-truth audio data. Explore Universal-2 updates 👇

Profilbild von GifCo
GifCovor 1 Jahr

Can think of a lot of cool use cases for this!

Profilbild von MrNeRF
MrNeRFvor 1 Jahr

Can you share some ideas? I am curious :)

Profilbild von LLMLens
LLMLensvor 1 Jahr

4D LangSplat's fusion of spatiotemporal Gaussian splatting with LLMs echoes Simondon's concept of technical individuation. Yet it risks reifying language as mere technical object, divorced from lived experience. How might we preserve the human in this hyper-technical assemblage?

Ähnliche Videos

[NeurIPS '24] DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation Abstract (excerpt) We introduce DreamMesh4D, a novel framework that combines mesh representation with sparse-controlled deformation technique to generate high-quality 4D object from a monocular video. To overcome the limitation of classical texture representation, we bind Gaussian splats to the surface of the triangular mesh for differentiable optimization of both the texture and mesh vertices. In particular, DreamMesh4D begins with a coarse mesh provided by a single image based 3D generation method. Sparse points are then uniformly sampled across the surface of the mesh, and are used to build a deformation graph to drive the motion of the 3D object for the sake of computational efficiency and providing additional constraint. For each step, transformations of sparse control points are predicted using a deformation network, and the mesh vertices as well as the bound surface Gaussians are deformed via a geometric skinning algorithm. The skinning algorithm is a hybrid approach combining LBS (linear blending skinning) and DQS (dual-quaternion skinning), mitigating drawbacks associated with both approaches. The static surface Gaussians and mesh vertices as well as the dynamic deformation network are learned via reference view photometric loss, score distillation loss as well as other regularization losses in a two-stage manner. Extensive experiments demonstrate that our method outperforms prior video-to-4D generation methods in terms of rendering quality and spatial-temporal consistency.

MrNeRF

12,323 Aufrufe • vor 1 Jahr

VITA Towards Open-Source Interactive Omni Multimodal LLM discuss: The remarkable multimodal capabilities and interactive experience of GPT-4o underscore their necessity in practical applications, yet open-source models rarely excel in both areas. In this paper, we introduce VITA, the first-ever open-source Multimodal Large Language Model (MLLM) adept at simultaneous processing and analysis of Video, Image, Text, and Audio modalities, and meanwhile has an advanced multimodal interactive experience. Starting from Mixtral 8x7B as a language foundation, we expand its Chinese vocabulary followed by bilingual instruction tuning. We further endow the language model with visual and audio capabilities through two-stage multi-task learning of multimodal alignment and instruction tuning. VITA demonstrates robust foundational capabilities of multilingual, vision, and audio understanding, as evidenced by its strong performance across a range of both unimodal and multimodal benchmarks. Beyond foundational capabilities, we have made considerable progress in enhancing the natural multimodal human-computer interaction experience. To the best of our knowledge, we are the first to exploit non-awakening interaction and audio interrupt in MLLM. VITA is the first step for the open-source community to explore the seamless integration of multimodal understanding and interaction. While there is still lots of work to be done on VITA to get close to close-source counterparts, we hope that its role as a pioneer can serve as a cornerstone for subsequent research.

AK

23,958 Aufrufe • vor 2 Jahren