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A 3D scene built with Three.js, WebGL, and JavaScript. Features shape changing with a click/tap, camera navigation via dragging and scrolling, and adjustable bloom effects and animation properties. Source code/CodePen link in the comment below. 👇

11,390 views • 1 year ago •via X (Twitter)

12 Comments

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Source Code: Thanks a ton in advance for liking and reposting. Appreciate every engagement. ❤️🙏

HUDI's profile picture
HUDI2 years ago

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Kapisch's profile picture
Kapisch1 year ago

very cool 😍

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Appreciate it, mate - your continued support and encouragement mean a lot. ❤️🙏

waterdoggie's profile picture
waterdoggie1 year ago

gorgeous!

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Thanks mate, truly appreciate your constant encouragement and support. ❤️🙏🏼

Alejandro Toro's profile picture
Alejandro Toro1 year ago

Great work as always 👏🏻

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Thank you so much ❤️🙏🏼

PaRoxUs's profile picture
PaRoxUs1 year ago

Very cool, does it work with grouped meshes too?

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

Thanks. ❤️🙏 Not by default - its set up for single meshes, but you can adapt it by using a and updating the scale and material logic for each child.

Yordi Kremer's profile picture
Yordi Kremer1 year ago

@threejs Very cool, good work!

Puneet | Techartist's profile picture
Puneet | Techartist1 year ago

@threejs Thanks 🙏

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