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A dynamic 3D particle system built with Three.js, styled with Tailwind CSS, and enhanced by custom GLSL shaders. Features interactive pattern transitions, camera controls, and animation toggles for an immersive visual experience. Source code link in the reply below. 👇🏼

14,014 görüntüleme • 11 ay önce •via X (Twitter)

13 Yorum

Techartist profil fotoğrafı
Techartist11 ay önce

Source Code: Thanks a ton in advance for liking and reposting. Appreciate every engagement. ❤️🙏

9iNE profil fotoğrafı
9iNE11 ay önce

Damn bro! Your work is always supa impressive ❤️🔥

Techartist profil fotoğrafı
Techartist11 ay önce

Thanks mate for the kind appreciation. Support like this keeps me going. Thanks again ❤️🙏

Mobile Scanner profil fotoğrafı
Mobile Scanner11 ay önce

Scan any documents, convert images into text, PDF files, etc. 👍

Safari Culinary / Flavorhunter profil fotoğrafı
Safari Culinary / Flavorhunter11 ay önce

Máster in the art of Digital !

Techartist profil fotoğrafı
Techartist11 ay önce

Thanks mate for the kind words. Appreciate your constant support. ❤️🙏🏼

8GG.ETH profil fotoğrafı
8GG.ETH11 ay önce

"Three.js births the shell, GLSL whispers to the yolk. But does the particle know it's free?"

Dave profil fotoğrafı
Dave11 ay önce

Hats off, this is lovely

Techartist profil fotoğrafı
Techartist11 ay önce

Thanks so much for the kind words ❤️🙏🏼

Renaud profil fotoğrafı
Renaud10 ay önce

Experimenting with optical flow on Kinect input to drive real-time fluid dynamics in WebGPU. #threejs

Codetard profil fotoğrafı
Codetard10 ay önce

I don't really know what to call this, but it's some path tracing thing in threejs using / TSL / webgpu rays go in, follow the orientation noise at each step, leave cube, hit skycube. plus a little refraction

mrdoob profil fotoğrafı
mrdoob10 ay önce

Trying to make one of the new examples prettier...

renderfiction profil fotoğrafı
renderfiction10 ay önce

Finger painting an augmented reality filter in real time and embarrassing 😳 myself for the vibes. Hand gestures + voice controls. Coded with Grok 4 from @xAI using @threejs and mediapipe.

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