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A dynamic 3D particle system built with Three.js, styled with Tailwind CSS, and enhanced by custom GLSL shaders. Features interactive pattern transitions, camera controls, and animation toggles for an immersive visual experience. Source code link in the reply below. 👇🏼
14,014 görüntüleme • 11 ay önce •via X (Twitter)
13 Yorum

Source Code: Thanks a ton in advance for liking and reposting. Appreciate every engagement. ❤️🙏

Damn bro! Your work is always supa impressive ❤️🔥

Thanks mate for the kind appreciation. Support like this keeps me going. Thanks again ❤️🙏

Scan any documents, convert images into text, PDF files, etc. 👍

Máster in the art of Digital !

Thanks mate for the kind words. Appreciate your constant support. ❤️🙏🏼

"Three.js births the shell, GLSL whispers to the yolk. But does the particle know it's free?"

Hats off, this is lovely

Thanks so much for the kind words ❤️🙏🏼

Experimenting with optical flow on Kinect input to drive real-time fluid dynamics in WebGPU. #threejs

I don't really know what to call this, but it's some path tracing thing in threejs using / TSL / webgpu rays go in, follow the orientation noise at each step, leave cube, hit skycube. plus a little refraction

Trying to make one of the new examples prettier...

Finger painting an augmented reality filter in real time and embarrassing 😳 myself for the vibes. Hand gestures + voice controls. Coded with Grok 4 from @xAI using @threejs and mediapipe.
