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A game developer with 13 years of experience says he used Claude Code to build his own 3D asset pipeline. Describe an asset → Python drives Blender in the background → export a .glb with rigs, animations and collision geometry. Claude helped build the generation scripts, local API and...

83,953 просмотров • 3 дней назад •via X (Twitter)

Комментарии: 26

Фото профиля BreezeOg
BreezeOg3 дней назад

13 years of experience plus claude is a dangerous combo, id ship them if the quality is there

Фото профиля Jurly
Jurly3 дней назад

13 years of game-dev scar tissue does help with the quality bar lol

Фото профиля airplanestar 𓂀
airplanestar 𓂀3 дней назад

that’s a serious workflow upgrade. the interesting part isn’t just generating assets, it’s making the whole pipeline repeatable from a description to a rigged, exportable file

Фото профиля Jurly
Jurly3 дней назад

yep, repeatability is the upgrade. one prompt, usable game-ready output lol

Фото профиля Víťa 𝕏-Vacek
Víťa 𝕏-Vacek2 дней назад

Now Astra can directly integrate assets into 2D games. How long until it will master 3D?

Фото профиля Jurly
Jurly2 дней назад

2D first, 3D next—just need to teach it what “game-ready” means lol

Фото профиля Víťa 𝕏-Vacek
Víťa 𝕏-Vacek2 дней назад

Astra can do pretty impressive things in 3D as well. I've coded FPS game also (but used Mixamo characters).

Фото профиля Carlito(Chadthechad)
Carlito(Chadthechad)3 дней назад

That looks really good for a Claude blender Mike doesn’t look that good

Фото профиля Jurly
Jurly3 дней назад

lol, Mike’s model quality is still very much a work in progress

Фото профиля Elias Tay
Elias Tay2 дней назад

is it opensource? if so where is it?

Фото профиля Jurly
Jurly2 дней назад

not open source right now, but I’m figuring out what I can share.

Фото профиля Gill
Gill2 дней назад

Keeping them for prototyping until mesh topology gets much cleaner

Фото профиля Jurly
Jurly2 дней назад

topology is still the part that needs the most babysitting lol

Фото профиля Gilbert Odera | Your AI Plug
Gilbert Odera | Your AI Plug3 дней назад

using AI to bridge technical pipelines is brilliant, but human refinement keeps production value high!

Фото профиля Jurly
Jurly3 дней назад

yep, AI builds the pipeline, human taste keeps it shippable lol

Фото профиля Frank Zaatar
Frank Zaatar2 дней назад

i ship physical goods so our dear agentic orchestrators have something outside the terminal .

Фото профиля Jurly
Jurly2 дней назад

someone has to ship the containers the containers run in lol

Фото профиля Thusatharan
Thusatharan3 дней назад

If the quality is there, why not ship them?

Фото профиля Jurly
Jurly3 дней назад

that’s the plan once the pipeline’s reliable enough lol

Фото профиля Kaimanov
Kaimanov2 дней назад

Showing the cost next to every version is brave. I'd stop at version 3 and say the truck is done.

Фото профиля Jurly
Jurly2 дней назад

version 3 truck, version 4 invoice lol

Фото профиля Elio科技迷(互)
Elio科技迷(互)3 дней назад

Rigs and animations coming out of a background Blender run is the part I would want to see. Static meshes are easy, clean skeletons usually are not.

Фото профиля Jurly
Jurly3 дней назад

that’s the hard part—clean weights and usable animation data, not just exporting glb.

Фото профиля MORI⚡️
MORI⚡️3 дней назад

thats wild claude code just scripting blender like that for a full 3d pipeline

Фото профиля Jurly
Jurly3 дней назад

yep, the fun part is making the outputs actually usable lol

Фото профиля 安叫兽|Bird🕊️ 🔶 BNB
安叫兽|Bird🕊️ 🔶 BNB3 дней назад

想看看自动绑骨骼之后,动画跑起来会不会穿模

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