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A miniature 6-axis robotic arm prototype was tested to evaluate its 6-DOF (Degrees of Freedom) performance. Colored markers attached to the end effector represent the X, Y, and Z axes of its reference frame, providing a clear visualization of the motion. The arm demonstrated relatively smooth movement for an...

25,612 次观看 • 1 年前 •via X (Twitter)

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This is the Scorpion Hexapod, a six-legged robotic scorpion created at Ghent University UGent Campus Kortrijk in Belgium. It was built by students Stephan Flamand Robbe Terryn and Pieterjan Deconinck as part of an Embedded Prototyping / Mechatronics Design project. What it is • A biomimetic robot inspired by the body and movement of a real scorpion • A hexapod, meaning it walks on six legs • A university prototype, not a commercial robot • Built to test animal-inspired movement, sensors and interactive behavior • Designed more for robotics research and education than real-world work Main hardware • 6 walking legs for crawling movement • 2 front claws for the scorpion look • Moving tail with a stinger-style mechanism • Sensors in the body, legs and claws • Arduino-based electronics for control • Front camera and proximity sensing • Battery pack for mobile operation • 3D-printed modules for legs and tail • Laser-cut ABS body parts • Thermoformed shell for the white outer body What it can do • Walk across the floor using its six legs • Move its tail like a real scorpion • React when a person gets close • Detect when someone covers its front sensors • Strike with its tail in the demo • Leave a red mark using a marker pen attached to the stinger • Operate through remote control • Perform some simple autonomous reactions Why it was created • To explore bio-inspired robotics • To show how digital fabrication can produce complex moving robots • To combine 3D printing, laser cutting, Arduino electronics and sensors • To teach students how to design a complete mechatronic system • To improve on an older robotic ant project that had weak autonomy, short battery life and motor problems • To create an interactive robot that reacts to humans in a visible way Important note • It was not built for combat • It was not made for industrial deployment • It is not a military robot • It is an educational robotics prototype made to demonstrate movement, sensing and interaction

Techniahqrobot | humanoid robots

28,176 次观看 • 3 个月前

I got this custom scorpion rigged, animated and running in my game in one full day with AI. GPT-6 built the entire rig. My part was preparing the model and motion references, then giving feedback. After trying a few approaches, I found a workflow that worked: 1. Give it a model that makes sense. I generated the model with Tripo P2.0, then cleaned it up myself. Low-poly, optimized, split into logical parts. I think that preparation mattered a lot. GPT-6 works on the mesh through code. A manageable vertex count and sensible parts give it a clearer starting point for bone placement and skinning. 2. Show it the movement you want. I took a reference image of the character and used Seedance to generate side-view animation videos. I decided which animations the game needed and selected the takes with the movements I liked. Then I gave GPT-6 the model, the videos and that animation list. There was no existing rig to start from. 3. Compare the animation frame by frame. This was the idea I wanted to test: ask GPT-6 to compare its Blender animation against the reference video frame by frame, from the same view. That gave it concrete poses and timing to work toward. I could point to where the feet should be planted or when the tail should strike. 4. Expect to give feedback. A generated run can look like hopping. An attack can start with a jump you never wanted. Choosing the references matters, and a side view still leaves depth and hidden legs to figure out. It took several iterations. I explained what looked wrong and how I wanted it to move, and GPT-6 kept refining the animation. Once the walk worked, I also had it create left and right strafe animations procedurally from that walk. Those didn't need their own reference videos. By the end of the day, the creature was in Unity. I've recorded the full workflow, including the Blender setup and feedback process:

Stefan 3D AI

12,563 次观看 • 20 天前