Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

A random idea I've been developing for a day or two: Raytraced mesh maps (AO, curvature, thickness) for texturing! Pretty performant and quite useful!

75,796 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Nugget 🏳️‍🌈
Nugget 🏳️‍🌈vor 2 Jahren

This makes texturing complex surfaces in realtime a breeze, especially when it comes to dynamic effects like rust. It only takes a second or two to calculate all of the maps, and once the modifiers are applied it all runs in realtime! Plus, works in EEVEE!

Profilbild von Nugget 🏳️‍🌈
Nugget 🏳️‍🌈vor 2 Jahren

I've also added an "absorption" map along with thickness, which can be used to mimic complex subsurface scattering materials in EEVEE:

Profilbild von Nugget 🏳️‍🌈
Nugget 🏳️‍🌈vor 2 Jahren

A few more stills: All EEVEE of course 😉 Models sourced from Megascans and Sketchfab, textured with shader nodes.

Profilbild von GUNNAR Optiks
GUNNAR Optiksvor 1 Jahr

Protect your eyes from blue light with our glasses! 👀✨ Made of high-quality materials for optimal eye health. Try them now and say goodbye to digital fatigue! 🙌 @ItsMeMcCartney

Profilbild von Curtis Holt ☄️
Curtis Holt ☄️vor 2 Jahren

I would use the hell out of this.

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 2 Jahren

bravo nugeti!

Profilbild von Paul
Paulvor 2 Jahren

Definitely would but this. Great idea and renders! 🤩

Profilbild von Hanzhong Wang
Hanzhong Wangvor 2 Jahren

I would assume this works better the denser and more uniform the geometry is? Wondering how it'd look on messy boolean-y hard surface meshes.

Profilbild von Maxence d'Aubigny
Maxence d'Aubignyvor 2 Jahren

Mind blowing!

Profilbild von Nathan Dubuc 🇨🇵🔻
Nathan Dubuc 🇨🇵🔻vor 2 Jahren

This would be SO useful

Profilbild von Jamie D/ VFX & Env artist/ Available for work
Jamie D/ VFX & Env artist/ Available for workvor 2 Jahren

This is excellent work

Ähnliche Videos