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A random idea I've been developing for a day or two: Raytraced mesh maps (AO, curvature, thickness) for texturing! Pretty performant and quite useful!

75,796 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Nugget 🏳️‍🌈
Nugget 🏳️‍🌈2 лет назад

This makes texturing complex surfaces in realtime a breeze, especially when it comes to dynamic effects like rust. It only takes a second or two to calculate all of the maps, and once the modifiers are applied it all runs in realtime! Plus, works in EEVEE!

Фото профиля Nugget 🏳️‍🌈
Nugget 🏳️‍🌈2 лет назад

I've also added an "absorption" map along with thickness, which can be used to mimic complex subsurface scattering materials in EEVEE:

Фото профиля Nugget 🏳️‍🌈
Nugget 🏳️‍🌈2 лет назад

A few more stills: All EEVEE of course 😉 Models sourced from Megascans and Sketchfab, textured with shader nodes.

Фото профиля GUNNAR Optiks
GUNNAR Optiks1 год назад

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Фото профиля Curtis Holt ☄️
Curtis Holt ☄️2 лет назад

I would use the hell out of this.

Фото профиля Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderesse2 лет назад

bravo nugeti!

Фото профиля Paul
Paul2 лет назад

Definitely would but this. Great idea and renders! 🤩

Фото профиля Hanzhong Wang
Hanzhong Wang2 лет назад

I would assume this works better the denser and more uniform the geometry is? Wondering how it'd look on messy boolean-y hard surface meshes.

Фото профиля Maxence d'Aubigny
Maxence d'Aubigny2 лет назад

Mind blowing!

Фото профиля Nathan Dubuc 🇨🇵🔻
Nathan Dubuc 🇨🇵🔻2 лет назад

This would be SO useful

Фото профиля Jamie D/ VFX & Env artist/ Available for work
Jamie D/ VFX & Env artist/ Available for work2 лет назад

This is excellent work

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