Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

A random idea I've been developing for a day or two: Raytraced mesh maps (AO, curvature, thickness) for texturing! Pretty performant and quite useful!

75,796 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

Nugget 🏳️‍🌈 profil fotoğrafı
Nugget 🏳️‍🌈2 yıl önce

This makes texturing complex surfaces in realtime a breeze, especially when it comes to dynamic effects like rust. It only takes a second or two to calculate all of the maps, and once the modifiers are applied it all runs in realtime! Plus, works in EEVEE!

Nugget 🏳️‍🌈 profil fotoğrafı
Nugget 🏳️‍🌈2 yıl önce

I've also added an "absorption" map along with thickness, which can be used to mimic complex subsurface scattering materials in EEVEE:

Nugget 🏳️‍🌈 profil fotoğrafı
Nugget 🏳️‍🌈2 yıl önce

A few more stills: All EEVEE of course 😉 Models sourced from Megascans and Sketchfab, textured with shader nodes.

GUNNAR Optiks profil fotoğrafı
GUNNAR Optiks1 yıl önce

Protect your eyes from blue light with our glasses! 👀✨ Made of high-quality materials for optimal eye health. Try them now and say goodbye to digital fatigue! 🙌 @ItsMeMcCartney

Curtis Holt ☄️ profil fotoğrafı
Curtis Holt ☄️2 yıl önce

I would use the hell out of this.

Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse2 yıl önce

bravo nugeti!

Paul profil fotoğrafı
Paul2 yıl önce

Definitely would but this. Great idea and renders! 🤩

Hanzhong Wang profil fotoğrafı
Hanzhong Wang2 yıl önce

I would assume this works better the denser and more uniform the geometry is? Wondering how it'd look on messy boolean-y hard surface meshes.

Maxence d'Aubigny profil fotoğrafı
Maxence d'Aubigny2 yıl önce

Mind blowing!

Nathan Dubuc 🇨🇵🔻 profil fotoğrafı
Nathan Dubuc 🇨🇵🔻2 yıl önce

This would be SO useful

Jamie D/ VFX & Env artist/ Available for work profil fotoğrafı
Jamie D/ VFX & Env artist/ Available for work2 yıl önce

This is excellent work

Benzer Videolar