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A random idea I've been developing for a day or two: Raytraced mesh maps (AO, curvature, thickness) for texturing! Pretty performant and quite useful!

75,866 次观看 • 2 年前 •via X (Twitter)

11 条评论

Nugget 🏳️‍🌈 的头像
Nugget 🏳️‍🌈2 年前

This makes texturing complex surfaces in realtime a breeze, especially when it comes to dynamic effects like rust. It only takes a second or two to calculate all of the maps, and once the modifiers are applied it all runs in realtime! Plus, works in EEVEE!

Nugget 🏳️‍🌈 的头像
Nugget 🏳️‍🌈2 年前

I've also added an "absorption" map along with thickness, which can be used to mimic complex subsurface scattering materials in EEVEE:

Nugget 🏳️‍🌈 的头像
Nugget 🏳️‍🌈2 年前

A few more stills: All EEVEE of course 😉 Models sourced from Megascans and Sketchfab, textured with shader nodes.

GUNNAR Optiks 的头像
GUNNAR Optiks1 年前

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Curtis Holt ☄️ 的头像
Curtis Holt ☄️2 年前

I would use the hell out of this.

Miettinen Jesse - Blenderesse 的头像
Miettinen Jesse - Blenderesse2 年前

bravo nugeti!

Paul 的头像
Paul2 年前

Definitely would but this. Great idea and renders! 🤩

Hanzhong Wang 的头像
Hanzhong Wang2 年前

I would assume this works better the denser and more uniform the geometry is? Wondering how it'd look on messy boolean-y hard surface meshes.

Maxence d'Aubigny 的头像
Maxence d'Aubigny2 年前

Mind blowing!

Nathan Dubuc 🇨🇵🔻 的头像
Nathan Dubuc 🇨🇵🔻2 年前

This would be SO useful

Jamie D/ VFX & Env artist/ Available for work 的头像
Jamie D/ VFX & Env artist/ Available for work2 年前

This is excellent work

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