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"AA games" are a bait & switch — every single "AA" being hyped was funded by major publishers and developed with massive outsourced teams. "AA" really just means "industry plant title that might as well be AAA" but I'm sure these publishers love the way people are falling for... show more
12,164 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

My point is really that even if there is some distinction that makes a particular "AA" studio somehow distinct from the AAA core of the industry, the term is never going to be used in a consistent way and contextually means "wholesome chungus game I like"

If Helldivers 2 is a "AA chungus outsider game" with the way Sony has mucked around with it, then this term is already cooked

Always with you - AAA Clock. Great retro game included! 🕐 #AAAClock #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED #NintendoSwitch

Okay but the games are genuinely better. I don’t care how many AA meetings they attend

I think you need to up your schizo meds. AA studios only focus on one game at a time, have smaller teams that communicate better, less corporate BS, and when you remove the waste some have budgets withing range of AAA. So it's not shocking they can make games that compete

Nah, AAA is the real lie. Modern day AA games are 2000’s AAA. Modern day AAA is money laundering.

BG3 was self published, it just had a lot of communists in the staff

AA refers to budget and manpower, but you are correct so many "AA" studios and games are actually AAA, people are just using "AA" to denote a game is good. I have continuously argued that BG3 is a AAA game, Larian's last game as AA developer was Divinity Original Sin 2.

All except for my goat RoboCop Rogue City

Hey if it's a good game that's fine but let's not pretend games published by Nacon and using a massive established IP are "outsider" games

"Indie" has the same problem but to a thankfully lesser extent. Will only get worse as AAA continues to fail and this new AA push with it.
