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Aggressive shader compilation and traversal stutter on PC in 2026. 😐 Digital Foundry describes it as "astonishingly bad". Let's just say I'm glad I bought the #PS5 version of Silent Hill Townfall and have a PS5 Pro. Full link below. Edited vid attached
26,422 Aufrufe • vor 8 Tagen •via X (Twitter)
37 Kommentare

Control resonant looks impressive on pc with RT and ray reconstruction but on playstation it is running without RT

It has RT on PS5 Pro.

30fps mode with fps dipping below 30 during combat and also it doesn't have good denoising so far behind PC Secondly majority play on 60fps mode as game got action and combat and performance mode donot have any RT

40fps mode. And yeah, there's occasional or rare dips. And the majority on Steam don't even have a rig as perfomant as a BASE PS5, let alone a PS5 Pro lol. That's according to Valve themselves.

Like every ps5 pro user have vrr supported 120hz display lol Still pro missing good denoising techniques and have shutters Majority of steam plays counter strike and fps shooters whicb don't need high end pc so what is the your point?

I saw this coming and got Townfall on my PS5 Pro. I played SH2 and f on my PC and the UE5 stutter was crazy.

Yep, I own my PS5 Pro for the 1-2 exclusives a year and the rare awful PC port that I can't brute force past

PC doesn't have to reproduce the PS5's exact performance methodology to be comparable. If the PS5 renders a game internally at 900p and reconstructs it, and a 4060 uses DLSS to render at a similar internal resolution and reconstructs it, you're accomplishing a similar thing.

@KBG_Garrett900 @RidgetheNeutral

@Glassdoorgamer The PC ports are a disaster since 10 years at least;it doesn't surprise me at all: too many variables, too many beatings at an out-of-budget price. Who complains about the price of the pro, honestly doesn't understand well the meanings of "custom"

Some forgot to take a look how silent hill 2 performed on Ps5 ps5 sometimes use dynamic resolution which can go as low as 540p in wuchang performance mode Also , ps5 can only use inferior fsr upscaling while pro got better upscaling pssr2

They also said the ps5pro performance was a staggering low 792p or something like that. And it affected the image greatly.

Now we know why pc guys brag about the return policy. Every other game launches either broken or unplayable and requires a refund.

Astonishingly, as in shocked. I have the game, the stutters are annoying, but certainly doesn't make the game unplayable, or I have shameful low standards lol.

This was the same issue in Silent Hill 2 and even F, but not this much. Might be after a few patches it will fix

Another zero optimized unreal 5 game. They have no skill to program anymore in this studio.

Finished Silent Hill 2 and F—both great games. Maybe there are too many games out now, but I’m not really into this title. Still need to finish Onimusha and Control, and I don’t think this game will sell too much.

So much for those $5000 pc’s haha exactly why I got like 3 consoles for back up typical PC bullshit ports. For a few more frames and some ray tracing 😲😂 now I’ll take it on PS5pro any day.

Instead of praising your PlayStation, take a shit on the developer fucking up the PC version. Have some integrity for once in your life and say: @_ScreenBurn when you pick a job, do it right, and stop shipping broken games on the PC, or don't pick the job.

Ahahaha testing performance on a 5600x and a 4060 😂🤣 Wanna compare the performance on your paperweight pro to the performance i get on my PC? 🤣🤣

lol

If this is how you play video games. You lost the plot.

🤦🏻♂️ man you are one pathetic ignorant Sony dick rider

Konami screwed up with the Silent Hills in general for some strange reason. SH F on PS5 has shitty HDR since launch, on Xbox PC as well, Xbox console completely fine. SH 2 had crappy PSSR, now latest patch screwed HDR or lighting in general. Townfall shit on PC. These guys,man.🙄

PC version is always shittier.

A 5600x and 4060 used as a comparison 😂 even with that 6core cpu and entry gpu it still maintains higher frames at proper native 4k than the Pro in performance mode. Stuttering caused by a poor developer choice in how shaders are handled. Just makes the Pro look pathetic

yeah but after that it's smooth sailing. go make a coffee and let the game think.

PS5 version has it too. Epic has to genuinely fine a way to get this stuff out the engine.

Just limit the fps

Ps5 pro dynamic res goes to 540p just to keep 30fps you fuckin moron...never will a console compete graphicaly or performance wise with a pc ever. Consoles are always 2 gens behind at least..

Are you actually trying to justify owning a PS5? Hahahaha!

Sounds like a silent hill issue. Control Resonant runs insanely well on PC.

I'm playing Control Resonant instead for now on PC with Path Tracing enabled.

If this is like the previous 2 games then it is not a PC problem it is a windows problem. Both of those games, as well as some others like Hellblade 2, had very similar issues but when I boot into SteamOS they worked fine.

Bro, how deep are you gonna deep throat Sony? Jesus fking christ

Thats a 5600x and a 4060 - both lower to mid range components....

Another shitty pc port... what a surprise!
