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Amiga graphics on the Commodore 64? This will blow you away! Check out Dreamtime 2023 by Profik – a stunning C64 graphics collection/slideshow released 15 July 2023 at Arok Party (placed 4th in Mixed Demo comp!). Using clever interlaced techniques, subpixel resolution, and advanced converters, it squeezes way more...

23,189 次观看 • 6 个月前 •via X (Twitter)

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🎉 Win one of 100 'digital' copies of the book "Rob Hubbard Master of Magic" 📚 This is the best read of 2024 - actually it's the best read I have had for a couple of years! 📖 If you are a Commodore 64 and Rob Hubbard fan, you will love this digital book, it's 350 pages, full colour, exhaustively researched details about Rob's Commodore 64 music and more. PLUS winners will receive access to 120Gb Rob Hubbard online media gallery - this is an amazing resource of videos, music and other content. 🎥🎵 This post's video is a selection of Rob Hubbard's Commodore 64 SID music, each 20 seconds long, have a listen, there will be some awesome memories stirred up. Winners will get access to the full length music in the 120Gb media gallery and much more. 🎶 How do you enter? 🤔 1️⃣ You must be a follower of Commodore Computer Museum 🕹 2️⃣ In the comments below name your favourite Rob Hubbard Commodore 64 game and why you like his SID music. (If you need to refresh your memory, watch this video) 🎮🎵 3️⃣ Promotion ends on the 18th July and winners will be contact by DM by the Commodore Computer Museum. ⏰ 4️⃣ Once all winners are contacted, name and email addresses will be compiled, and then the digital book (PDF) Rob Hubbard Master of Magic will be emailed by C64 Audio 📧 to valid winners, along with access to the 120Gb media library. 5️⃣ If less than 100 comments are made an additional promotion will be run, and the maximum number of winners from all promotions will be 100 copies of the digital book Rob Hubbard Master of Magic. 💯 is an amazing resource of Commodore 64 music and supporter of the retrogaming community. Check out the awesome Commodore 64 content on their website. 🔗 Please note: -Only one entry per person. -Winners will be selected at random from all valid entries. -The competition is open to followers of Commodore Computer Museum 🕹 -By entering, you agree to be bound by these terms and conditions.

Commodore Computer Museum 🕹

41,404 次观看 • 2 年前

🎉 41 years ago today — July 23, 1985 — Commodore launched the Amiga 1000 at Lincoln Center in New York City and completely changed personal computing. Restored and presented in 1080p HD In front of a star-studded audience, Andy Warhol live-painted Debbie Harry (Blondie) on stage using the Amiga, proving this machine was something special. This wasn’t just another computer — it was the birth of multimedia computing. ✅ True preemptive multitasking ✅ Up to 4096 colors & advanced custom graphics chips ✅ 4-channel stereo sampled sound ✅ Years ahead of Apple, IBM, and Atari The Amiga 1000 brought professional-level graphics, sound, and creativity into people’s homes for the first time. Did you own an Amiga? Timestamps: 0:00 - Launch Event Musical Intro 0:51 - Introduction by Bob Truckenbrode, Vice President of Marketing for Commodore 1:17 - Presentation by Bob Pariseau, Head of Software Engineering for Amiga 1:50 - Amiga 1000's Workbench & Features 2:25 - Textcraft Amiga's Wordprocessor 2:58 - The Amiga's 4096 Colours and Graphics 4:00 - Moving graphics on the Amiga 1000 5:31 - Amiga's Amazing Sound Abilities 6:40 - Amiga's Smoke on the Water 6:53 - The Amiga Talks 7:40 - Animation on the Amiga 9:17 - IBM Emulation 11:24 - Boing Ball "Follow the Ball" demo 11:41 - Bob Pariseau's outro 12:02 - Andy Warhol & Deborah Harry (Blondie) 12:57 - Andy Paints Blondie with Propaint on the Amiga 13:44 - Bob Truckenbrode's Outro 14:19 - Final demo Animated Ballerina and world famous Gelsey Kirkland If you love retro computing, don’t forget to LIKE 👍 and FOLLOW for more classic tech history! #Amiga #Amiga1000 #Commodore

Commodore Computer Museum 🕹

17,597 次观看 • 1 个月前

5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17’s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17’s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85–91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, it’s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?

Commodore Computer Museum 🕹

13,291 次观看 • 3 个月前