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Announcing rlsw, the new raylib software renderer backend. No GPU required. The Future is Now. #raylib

91,099 views • 7 months ago •via X (Twitter)

41 Comments

Łukasz | Wookash Podcast's profile picture
Łukasz | Wookash Podcast7 months ago

I still prefer RLSW off. You clearly see the vision and direction, which is brutally destroyed by RLSW!!!

Lakshay Chauhan's profile picture
Lakshay Chauhan7 months ago

@tsoding would love this.

Eth3real_0x1A0F's profile picture
Eth3real_0x1A0F7 months ago

DLSS 5 ON

Ramiro "Rex" Rojo's profile picture
Ramiro "Rex" Rojo7 months ago

Huh this means raylib could theorically be ported to something like the GBA maybe...

Ray's profile picture
Ray7 months ago

not really, performance is way lower than GPU-accelerated graphics, it need some decent CPU but for example, it can run on an ESP32 S3

Johnny Yukari's profile picture
Johnny Yukari7 months ago

CPU-only backend is legit useful. Containerized game dev just got way easier.

Joseph Suarez 🐡's profile picture
Joseph Suarez 🐡7 months ago

Headless without virtual screen buffers etc?

Ray's profile picture
Ray7 months ago

It renders to a frame buffer, the final output depends on the platform selected, PLATFORM_MEMORY just gives you the buffer that can be saved to a file if you want, PLATFORM_DESKTOP_WIN32 preconfigures a window with GDI and outputs that framebuffer

the purple's profile picture
the purple7 months ago

raylib can now run doom

Gregor's profile picture
Gregor7 months ago

Building my finance app, I've noticed that sometimes the most powerful solutions come from removing dependencies, not adding them. Same thing happened when I had to optimize for low-end devices, had to get creative with rendering. No GPU required is a game changer.

Sadi Moodi's profile picture
Sadi Moodi7 months ago

funny how everyone's chasing GPU acceleration when embedded devs have been doing CPU-bound rendering since the 90s. the real win here isn't 'no GPU' - it's predictable performance on $5 microcontrollers where every cycle counts. ESP32-S3 at 60fps for simple UIs beats a $2000 GPU that can't boot without drivers.

Michael🧙's profile picture
Michael🧙7 months ago

This is beautiful haha

Kiryoko 🐧's profile picture
Kiryoko 🐧7 months ago

? we could always since the dawn of time render stuff using the cpu it's just that it's so inefficient being able to render stuff using a cpu is not the problem heck, even right now I'm replying to you and seeing your vid in a vm without gpu acceleration!

nikodev's profile picture
nikodev7 months ago

software rendering.. holy shot

Xenex Senpai.'s profile picture
Xenex Senpai.7 months ago

that's cool but CPU computed is gonna destroy my laptop

ًً's profile picture
ًً7 months ago

My CPU watching the GPU doing nothing be like:

vadiks2003🌳's profile picture
vadiks2003🌳7 months ago

i'll assume it doesnt support shader code for obvious reasons, unless you straight up decided to make GLSL - > software rendering

Ray's profile picture
Ray7 months ago

you assume correctly, no shaders support, at least for now...

Valentino Giudice's profile picture
Valentino Giudice7 months ago

Doesn't the information still eventually need to go through the GPU to be actually placed on the screen?

Ray's profile picture
Ray7 months ago

yes, software renderer just outputs to a framebuffer that needs some way to be displayed on screen, raylib supports that through different platform backends, like Win32 GDI on Windows BUT it also supports PLATFORM_MEMORY backend allowing to save buffer directly to a file image.

Valentino Giudice's profile picture
Valentino Giudice7 months ago

Ok, thanks, interesting.

Reece's profile picture
Reece7 months ago

Nice! More for the Raylib SDK

Fgmenth's profile picture
Fgmenth7 months ago

This is hilarious lmao.

sapo sabao's profile picture
sapo sabao7 months ago

so cool!

Omar Mahdi's profile picture
Omar Mahdi7 months ago

Nvidia in shambles

KENSHIRO+ | Listen Now On Spotify 🎵's profile picture
KENSHIRO+ | Listen Now On Spotify 🎵7 months ago

this demo has a very cool Y2K feel to it

Hanprogramer's profile picture
Hanprogramer7 months ago

I can finally make games on the toaster

0293's profile picture
02937 months ago

That is an amazing achievement.

Soil Demon 💙💚💛's profile picture
Soil Demon 💙💚💛7 months ago

Thank you so much! This makes Raylib unironically a really good library for UI rendering.

🇵🇰کوڑا بادام 😛's profile picture
🇵🇰کوڑا بادام 😛7 months ago

but why would we do this through CPU? Is this for smaller MCU platforms??

Ray's profile picture
Ray7 months ago

yes, there are multiple microcontrollers that can benefit from this, also automated graphics processing on servers in headless mode, there are multiple applications

Tomson Smolson's profile picture
Tomson Smolson7 months ago

Whats the difference between this and how raylib normalny works? Sorry, i dont know much about computer graphics

Porkman's profile picture
Porkman7 months ago

the timing on this is crazy lol

a sensitive young man's profile picture
a sensitive young man7 months ago

How is it different from other cpu based renderers?

🏴‍☠️ 🅢🅐🅘🅝🅣🅗🅔🅛🅛 🏴‍☠️'s profile picture
🏴‍☠️ 🅢🅐🅘🅝🅣🅗🅔🅛🅛 🏴‍☠️7 months ago

On a threadripper.... must diminish window size and add viewport to play decently with old CPU.

Норд Варванье's profile picture
Норд Варванье7 months ago

If I’m developing a game for regular PCs, how it can benefit me?

재이 🕯️🍉's profile picture
재이 🕯️🍉7 months ago

correct me if I'm wrong, but the point is that it looks and performs almost the same even when it's on, in other words, even when GPU acceleration isn't available.

Ray's profile picture
Ray7 months ago

software renderer is +10 times slower than GPU-accelerated mode but small and relatively simple examples can still run at 60 fps without problem

재이 🕯️🍉's profile picture
재이 🕯️🍉7 months ago

oh I was addressing people in the comments who were confused about it! (thinking it is some kind of graphics enhancement) thanks for clarifying!

Filip Aničić's profile picture
Filip Aničić7 months ago

Would it be easy to switch between software and hardware renderer backend? If so, this would be perfect to make desktop software and add hardware rendering afterwards.

Ray's profile picture
Ray7 months ago

At this moment, software renderer must be selected at compile time, not runtime, the final output to draw generated frames depends of how the window is configured, for example in Windows using GDI

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