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🇨🇳 Another great Chinese Model, OmniHuman-1.5 from ByteDance Turns 1 image plus a voice track into expressive avatar video by pairing a System 1 and System 2 inspired planner with a Diffusion Transformer, Produces coherent motion for over 1 minute with moving camera and multi character scenes. Most avatar...

63,859 次观看 • 10 个月前 •via X (Twitter)

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Created this by using a movement sheet as a reference image to animate the dance using Seedance 2.0 + ChatGPT image 2.0 on Yapper GPT Image 2.0 Prompt: Dance Sequence Instruction Sheet [VISUAL STYLE] A composition featuring a highly detailed 3D-rendered female dancer. Designed like a professional choreography guide with a technical, diagram-inspired layout. Clean white background, soft studio lighting, and strong contrast to highlight body movement and posture. [GRID LAYOUT] Structured 4×4 panel grid (16 frames total), evenly spaced with thin black divider lines. Each panel is identical in size and clearly numbered from 1 to 16 to show a continuous dance progression. [CHARACTER] Use image1 as the base character. The same female dancer appears consistently across all panels with accurate likeness and proportions. [WARDROBE] The dancer wears a stylish, performance-ready outfit: a well-fitted top paired with a short, flowy skirt. The look should feel modern and visually appealing while still practical for dance movement. Fabric should subtly respond to motion (slight flow and folds), even in grayscale. [PANEL STRUCTURE – EACH FRAME] Top-left: Step number + short dance move title (e.g., “Step 5 – Spin Transition”) Center: Full-body pose capturing a precise moment in the choreography Bottom-left: 3–4 lines of concise instruction describing the move Overlay: Motion arrows and directional guides illustrating how the dancer transitions [MOTION INDICATORS] Incorporate curved arrows for fluid motion, straight arrows for directional steps, and circular indicators for spins or turns. Emphasize rhythm, weight shifts, and body isolation. [RENDER QUALITY] High-detail sculpted 3D style with smooth grayscale shading, subtle shadows, and clean linework. Maintain a polished, concept-art level finish with clarity in every pose. [RESTRICTIONS] No color, no background scenery, no extra characters, no visual clutter, only the dancer and instructional elements.

Johnn

54,611 次观看 • 2 个月前

Teenage Parkour Runner 🏃‍♂️ Made with Seedance 2.0 by Yapper Prompt : Generate a video: "Use the person from the reference image as the main character. Preserve the same face, hairstyle, age appearance, body type, skin tone, and clothing style from the reference image throughout the entire video. Maintain strong facial consistency and character identity across all shots." 0.0s – 1.5s Use the person from the reference image as the main character. Preserve the same face, hairstyle, age appearance, body type, skin tone, and clothing style from the reference image throughout the entire video. Maintain strong facial consistency and character identity across all shots. Wide aerial shot of a dense modern city at sunset. The teenage parkour runner sprints across a rooftop. Golden sunlight reflects from skyscraper windows. Dynamic drone chase camera from behind. 1.5s – 3.0s The runner accelerates and vaults over rooftop railings and obstacles with expert parkour technique. Low-angle tracking camera emphasizes speed, agility, and athletic movement. 3.0s – 4.5s The runner leaps across a rooftop gap high above the city streets. Cinematic orbit camera during the jump, realistic physics, smooth landing. 4.5s – 6.0s The runner performs a wall-run up the side of a building, grabs a ledge, and pulls upward. Close-up action shot showing determination and fluid movement. 6.0s – 7.5s The runner rapidly climbs a vertical maintenance ladder toward higher rooftops. Camera tilts upward, revealing the glowing sunset skyline. 7.5s – 9.0s The runner emerges onto a higher rooftop and performs a final long jump toward the tallest skyscraper. Epic cinematic perspective, realistic motion, dramatic scale. 9.0s – 10.0s The runner reaches the summit of the tallest building and stands at the edge overlooking the illuminated city. The camera pulls back into a massive aerial shot as the sunset paints the skyline with orange, pink, and purple colors. Epic, inspirational ending. Style: Ultra-realistic, cinematic parkour action, golden hour lighting, realistic human motion, dynamic drone cinematography, high detail, film-quality color grading, volumetric lighting, atmospheric haze, 4K, smooth motion blur, consistent character identity from reference image. Negative Prompt: face changes, identity drift, different person, inconsistent clothing, blurry face, distorted anatomy, extra limbs, unrealistic parkour, floating, physics errors, low quality, cartoon, anime, CGI look, frame glitches, watermark, logo, text, camera shake, motion artifacts, 9:16.

Zar⭕on

25,900 次观看 • 1 个月前

📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.

Zentrix⌚️

12,846 次观看 • 14 天前

this effect is all over tiktok right now and nobody's explaining how to actually do it properly... the 3d balloon character thing. where someone turns into a shiny inflatable version of themselves that still moves and talks. looks pretty smooth in feeds. the workflow is stupid simple once you see it. step 1: take any photo. drop it into an image gen tool (nano banana pro). prompt it with something like "make the person in the photo a plastic blow up balloon character with a shiny surface. keep the face details as 3d balloon details including the person in the background. don't change background" that's it for the image. don't overcomplicate the prompt. shorter = more consistent results. (learned this after wasting like 2 hours trying to get "perfect" prompts that kept giving me garbage) step 2: take that balloon image + your original video and drop both into kling motion control. prompt: "turn the motion and detailed mouth movement of the video to the setting of the image" that's literally it. kling maps the motion from the real video onto the balloon character. mouth moves. head turns. expressions transfer. the whole thing renders in a few minutes. the result looks like a $500 custom animation and costs you maybe $0.30 in kling credits. people are getting 500k+ views with these because the scroll-stop factor is insane. nobody expects to see a shiny inflatable version of someone giving a real speech or doing a product review. the play here is obvious btw. run this for client content (mix with the hook and real body, check the results yourself) or use it on your own faceless channels as a hook pattern before the algo catches up...

KNOX

25,773 次观看 • 5 个月前

Wonderland: Navigating 3D Scenes from a Single Image Contributions: • First, we introduce a representation for controllable 3D generation by leveraging the generative priors from camera-guided video diffusion models. Unlike image models, video diffusion models are trained on extensive video datasets. This enables them to capture comprehensive spatial relationships within scenes across multiple views and embed a form of "3D awareness" in their latent space, which allows us to maintain 3D consistency in novel view synthesis. • Second, to achieve controllable novel view generation, we empower video models with precise control over specified camera motions. We introduce a novel dual-branch conditioning mechanism that effectively incorporates desired diverse camera trajectories into the video diffusion model. This enables expansion of a single image into a multi-view consistent capture of a 3D scene with precise pose control. • Third, to achieve efficient 3D reconstruction, we directly transform video latents into 3DGS. We propose a novel latent-based large reconstruction model (LaLRM) that lifts video latents to 3D in a feed-forward manner. With this design, during inference, our model directly predicts 3DGS from a single input image, effectively aligning the generation and reconstruction tasks—and bridging image space and 3D space—through the video latent space. Compared with reconstructing scenes from images, the video latent space offers a 256× spatial-temporal reduction while retaining essential and consistent 3D structural details. Such a high degree of compression is crucial, as it allows the LaLRM to handle a wider range of 3D scenes within the reconstruction framework, with the same memory constraints.

MrNeRF

52,801 次观看 • 1 年前

This guy built a visual scanner that reads 468 points on his face and 42 points on his hands from a regular webcam and turns them into a cloud of thousands of particles right between his palms. Inside, MediaPipe and TouchDesigner are linked: the first captures hands and face from the webcam with high accuracy, the second turns those coordinates into a live plane and feeds it into a POP system that instantly generates a swarm of particles in the shape of a head. No studio, no render farmer, no VR headset. Just a laptop, a webcam, and 1 TouchDesigner session. And traditional VJ studios keep teams of 5 people on a setup with lighting, custom hardware, and commercial plugins, while his expenses are only a TouchDesigner subscription and a regular USB camera. One laptop runs MediaPipe and TouchDesigner simultaneously, holds the camera stream at 60 FPS without drops, and in parallel processes 468 face points + 21 points on each hand. The camera captures frame after frame, MediaPipe in real time sends TouchDesigner the finger coordinates and face geometry, and the POP operator inside the engine translates those numbers into thousands of particle points with colors from bright pink to gold. This setup immediately defines the role of the tool and the limits of its autonomy. It knows where the fingertips are at every moment of the frame. It knows how to read the face geometry at any angle to the camera. It knows how to draw a swarm of particles between them with the right color and contour. → MediaPipe pulls 468 points from the face and 21 points from each hand, 60 times per second → TouchDesigner receives those coordinates, builds a virtual rectangle between the fingertips, and feeds it into the POP system → POP generates thousands of particle points in the shape of a head, coloring them in a gradient from bright pink to gold → The HUD layer adds green corners and a blue neon frame, styling the image like an AR interface → All layers assemble into 1 real-time frame that projects back onto the video in the camera window → The final image is recorded to a file or broadcast to a projector for a live installation And only when the guy spreads his hands wider does the plane between the palms stretch; brings them together, it narrows. Otherwise the system runs on its own. And when he moves from his home room to a concert hall, the same laptop with the same webcam launches the same TouchDesigner session in just 5 minutes, without reconfiguration, without a new team, and without a single line of new code. In his work setup there is no studio of his own and no team for assembly. On the desk sits a laptop with a webcam, on top run MediaPipe and TouchDesigner with POP operators, and the same setup through a USB camera moves to any concert without a new configuration. Out of everything I have seen this year, this is the cleanest Creative Coding setup on 1 laptop: 0 render farms, 0 studio lighting, and between them 3 libraries, thousands of particle points, and 1 webcam.

Blaze

38,242 次观看 • 2 个月前

Grandma’s rolling trouble 🛹 🧓🏻 Video prompt : { "type": "video", "duration": 6, "scene": { "description": "Continuation of the reference frame with the same person riding a skateboard down a busy city street, same low wide-angle camera position near the front of the board, moving forward along the road.", "environment_motion": "Background buildings and billboards slide past smoothly to emphasize forward motion along the street." }, "camera": { "framing": "Low, wide-angle shot from the skateboard pointing upward toward the rider, matching the reference image.", "movement": "Camera is fixed to the skateboard, gently bobbing and vibrating with the motion of the wheels on the street.", "lens_effects": "Subtle wide-angle distortion; slight motion blur on the street and passing cars to show speed." }, "character_actions": [ { "body_part": "head", "action": "rhythmic dance movement to the beat of the music", "details": "The rider keeps their body mostly steady for balance while the head moves in small, expressive motions: nodding up and down, tilting side to side, and making short circular motions, all in sync with the music.", "loop": true }, { "body_part": "upper_body", "action": "minimal natural balancing", "details": "Shoulders and torso make subtle micro-adjustments for balance but do not perform separate dance moves; focus stays on the head movement." } ], "skateboard_motion": { "speed": "medium, smooth continuous roll forward", "path": "straight along the street with slight natural wobble from the road surface", "interaction": "Wheels roll over small imperfections in the asphalt, causing gentle vibrations." }, "audio": { "mix": "stereo", "music": { "presence": "foreground", "description": "Energetic, upbeat track with a clear rhythm that the head dance follows.", "sync": "Head movements stay clearly in time with the main beat." }, "sfx": [ { "type": "street_ambience", "description": "City street sounds in the background: distant cars passing, faint honks, muffled crowd noise and echoes from tall buildings.", "level": "low to medium, behind the music" }, { "type": "skateboard", "description": "Continuous rolling sound of skateboard wheels on asphalt, occasional soft clacks from cracks in the road.", "level": "medium, clearly audible under the music" } ] } } …………………………………………………………… Video : kling 2.6 on Higgsfield AI 🧩 ▫️The best offer on the market - 70% OFF▫️

Saman | AI

18,695 次观看 • 7 个月前