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Anybody know any cool ways to get effects like this in unity? Guessing I'd just use a trail renderer or the particle equivalent? #gamedev #animation #blender #demi #stylizedart
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There's many ways how to approach it but Nicolas made a really great video on this topic

I’d use an animation event, it’s a little key based on a time in the animation that you could then activate and deactivate the trail effect? That’s one way anyway, probably not the best haha

This seems like an appropriate situation to just use your average sword slash type mesh - you could even key it as part of the animation clip in Unity to sync perfectly.

I'm using 'Trails FX' for my sword trails. Maybe you can customize the effect to achieve something like this? It's a paid asset but it works in BRP and URP

It kinda looks cool just like that. Neat juxtaposition to have a sorta scribbly trail

i ended up just generating a simple trail mesh and animating it by hand via 2 bezier curves, don't have any video explaining how it's done in detail but here is how it looks
You could try shader magic to get smears, but probably an overkill?

They exist in unreal

in unreal i use splines and spawn a new spline node every x amount of movement, and just let the uv stretch from a really long spline do the trick(like the example image i made in paint) ive heard good things bout unity particle system so i assume you can do something similar

Prob some vfx trails for that shape Syncing can be trickly, but if you have fixed framerate u can get it done!
