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Anybody know any cool ways to get effects like this in unity? Guessing I'd just use a trail renderer or the particle equivalent? #gamedev #animation #blender #demi #stylizedart

21,251 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶2 лет назад

There's many ways how to approach it but Nicolas made a really great video on this topic

Фото профиля Isaiah Toth 🇭🇺 ‘No More Fathers’ Dev
Isaiah Toth 🇭🇺 ‘No More Fathers’ Dev2 лет назад

I’d use an animation event, it’s a little key based on a time in the animation that you could then activate and deactivate the trail effect? That’s one way anyway, probably not the best haha

Фото профиля Hayd_n
Hayd_n2 лет назад

This seems like an appropriate situation to just use your average sword slash type mesh - you could even key it as part of the animation clip in Unity to sync perfectly.

Фото профиля Andy ⚔️ creating VELKYN
Andy ⚔️ creating VELKYN2 лет назад

I'm using 'Trails FX' for my sword trails. Maybe you can customize the effect to achieve something like this? It's a paid asset but it works in BRP and URP

Фото профиля Vividity
Vividity2 лет назад

It kinda looks cool just like that. Neat juxtaposition to have a sorta scribbly trail

Фото профиля Andrew
Andrew2 лет назад

i ended up just generating a simple trail mesh and animating it by hand via 2 bezier curves, don't have any video explaining how it's done in detail but here is how it looks

Фото профиля Serge Hardman
Serge Hardman2 лет назад

You could try shader magic to get smears, but probably an overkill?

Фото профиля adame
adame2 лет назад

They exist in unreal

Фото профиля Cadian plant🍇🚂☁️🌙
Cadian plant🍇🚂☁️🌙2 лет назад

in unreal i use splines and spawn a new spline node every x amount of movement, and just let the uv stretch from a really long spline do the trick(like the example image i made in paint) ive heard good things bout unity particle system so i assume you can do something similar

Фото профиля ✨Rafles✨
✨Rafles✨2 лет назад

Prob some vfx trails for that shape Syncing can be trickly, but if you have fixed framerate u can get it done!

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