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Apple Vision Pro’s M5 decoder is freaking insane for wireless PC VR 4K x 4K per eye HEVC, 10-Bit, at 120hz. With no struggle at all.. even while screen recording this clip and using the wacky breakthrough features
481,731 Aufrufe • vor 1 Jahr •via X (Twitter)
73 Kommentare

what the brainrot. you can shoot enemies while scrolling through tiktok now.

Imagine getting a $3500 helmet to emulate using a $1000 phone while surrounded by giant cockroaches.

You’re right It should be giant cocks in the next video

Mr. Anderson, what good is being surrounded by giant cocks, if you can't...

So is the wireless PCVR image clarity better on the AVP than the Galaxy XR?

Ill let you know tomorrow. Sorry, got sidetracked today

Assuming it’s ALVR? Can you try AV1? I’m assuming this is on wifi6, not dev strap? Psvr2?

@LeShokunin ALVR on WiFi 6, ya. PSVR2 controllers work too AV1 isn’t ready for the vOS Client yet. ShinyQuagsire is working on it. He think it will be a few more days Will report back

@LeShokunin AVP m5 has wifi 6?

@LeShokunin Yes 🤡

Encouraging. Would love to know the magic bullet for getting ALVR to work smoothly on AVP. It works perfectly for me on Quest 3 same streamer, same settings, hot garbage on AVP. Are you running the 20.14.2 test flight vOS + 20.14.1 streamer?

Yes to those versions

Thank you for the quick response. I guess I just have to find the magic settings. Correct settings have been driving me insane. Makes me appreciate virtual desktop all the more.

I’m out doing errands. Later today I’ll try and remember to post my session file I used here And you can see if those settings work for ya (Of course you’d have to change the refresh rate if you’re on M2)

Oh man, I’d be grateful. You can shoot me settings.json in DM if that’s easier. I’m on M5 fast build like yours with 5090.

@SadlyItsBradley I can use these settings too. Same PC with 5090 and want to max it out but have smooth 120fps. I tried with M2 and it was a mess. Just tried M5 and it already plays much better - time to maximize!

@SadlyItsBradley @bb it’s been difficult finding an active actual ALVR community to help dial some of this in on AVP. We need a new how to, most search hits point to a Reddit article from 2 years ago.

@SadlyItsBradley @bb My guess is we could have pre defined profiles or at minimum a working base session.json targeting ALVR for AVP on 5080/5090.

It's the "even while screen recording" for me. Us Quest 3 folks'll find something that looks so impressive standalone that it could make critics feel they'd misjudged the capability cap of the XR2G2... if screen record didn't make it look worse than what we actually see.

The thing is, this is a HorizonOS problem more than anything AndroidXR did fine when I did screen recording on it. And Pico 4U as well Meta has too much tech rot on their OS, I feel..

@alionlikemane Oh let me tell you about the constant out of memory crashes on v81... It's a mess

@RaelJamsesh @SadlyItsBradley Haven't run into this yet.

Thank you so much for posting PCVR impressions on M5 vs M2. I use my M2 everyday and just purchased M5. I see it uses AV1 so I compared that to HEVC on moonlight - didn’t see a major difference. Is there something I’m missing? What are the benefits AV1 will bring on moonlight

AV1 is notably higher quality visuals at lower bitrates So if you’re ever in a situation where your connection is poor, you can turn down the bitrate without nearly as much visible compression as HEVC

Thanks. So for me, I use 200mb and can’t really see a difference. If I have a great connection, any benefit then to use AV1 and lower bitrate or just use highest bitrate with legacy HEVC? Curious what you recommend.

Still can't believe Half Life Alyx turned up, gave us one of the greatest games of all time then vanished, leaving us with literally nothing else worth playing in VR.

Except no eye tracking. (the headset has it, but you can't pass it through to PC VR)

I see Half Life Alyx. I like ❤️

Challenge for you: finish the entire game purely using hand tracking 😎

What controllers?

I mean I am using my hands to emulate input in this clip But PSVR2 controllers work natively

Is the game playable with hand tracking?

Ehhhh, despite the full skeletal fidelity that Alyx’s hands have The biggest problem with using hand tracking for this is reaching behind your back to grab ammo

@cixliv autoreload mod?

@RaelJamsesh @cixliv Ya. That would make it easy Might have to take that challenge..

Vro did you really have to let that antlion just sit there? put it out of its misery it didn’t deserve to watch you just scroll on your fucking phone

oh man, would love to hear the tech stack/software you use for this

Really it’s just ALVR here. Streamed from a Windows PC (AMD 7900X3D + RTX 5080)

so the bottleneck was the M2 not the WFI bandwidth? Have you tried the new developer strap for cable connection to PC?

To be fair, the M2 had a great decoder too Just the M5 really is in a new league of its own As for new dev strap: not yet. Won’t arrive till Saturday

@AlbertoMR3 how did you get your iphone screen to show up

@SadlyItsBradley @AlbertoMR3 Why don't meta do that in their quest 3, or is it too demanding for the headset?

@Cerreta28 @AlbertoMR3 They basically would have to machine learn every phone in order to do this. Not exactly easy Apple sorta has the luxury of only having to do this for their phones. Which have an easily discernible feature in their designs. Such as the notches or Dynamic Islands

@ArthurG06704478 @Cerreta28 @AlbertoMR3 Do we know if it's a visual model or is the phone cooperating somehow? I feel like a cooperating phone would make it easier

@ArthurG06704478 @Cerreta28 @AlbertoMR3 Mostly a visual model, for sure Because it struggles/disappears when the screen is fully blacked out Or even in some cases where you’re in a dark mode app and it can’t see the Dynamic Island or whatever

looks very nice - great work @ShinyQuagsire and anyone else involved. Doing gods work

I wish you hadn’t posted this. On my way now to pick up my M5, giving my M2 to my partner and justifying it as now being able to watch content together with him 🫣

I’m sorry, bro (I did the same thing for my wife)

And now my weekend is going to be tweaking ALVR settings 😂

are you using Moonlight or ALVR? That looks very good!

This clip is ALVR

I want to buy a second-hand M2 Vision Pro for playing PC VR. Will it be an improvement compared to my Quest Pro? I seem to have no confidence in the Galaxy XR; I have more faith in the Vision Pro's ecosystem

Yes

非常期待你测试galaxy XR在PC vr上的表现,我想看看最终的对比测试效果如何

Really upsetting for you to keep showing me things that make me want to upgrade. How’s the motion blur after the move to 120hz?

I personally don’t notice an improvement in motion blur for the canners passthrough For digital/VR stuff it’s slightly improved at 120hz. But still there

It would be impressive if you gave your real phone to the creature and it died from doomscrolling on X.

0:26

And still no API for Face Tracking

Holy…am I getting this instead of Deckard? 😆

wait, don't you need controllers to play that game?

Yes, but I’m Emulating controllers with hand gestures lmao

@tim_cook personal iPhone device in system emulation soon?

Can you use controllers and hand tracking at the same time?

For PSVR2 native controller usage: You can swap between them and hand tracking at any time by picking them up or putting them down Or even just one hand, one controller will work too Before that, people were relying on hand tracking. But holding tiny joycons to translate input

Wow, that's so cool. So theoretically, you could have a gun stock and manually reload your weapon without controllers.

I've bee saying it for a while now, apple will own this market. They are so far ahead of Qualcomm and google/samsung. I hope Valve is taking notes. Metas days are numbered in the space. Google/Apple will own the market with Apple dominating like it does with tablets.

Hardware acceleration go brrr Quick Google search shows it has a single large hardware encoder/decoder designed for ProRes RAW and supports 8K streams without needing to touch CPU

That looks like future

I really want them to make Mac VR support

@nicolettiFPS

you do realize this is technology from 5 years ago

Wait, why was I under the impression that the Apple Vision Pro couldn't do PC VR gaming? Is this using virtual desktop? Or something else?


