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ATC test using Roblox's TTS feature 🔊

11,738 Aufrufe • vor 7 Monaten •via X (Twitter)

10 Kommentare

Profilbild von sleitnick
sleitnickvor 7 Monaten

Here's my hacky code for converting text to somewhat proper phraseology. Not perfect and not complete, but works as a simple POC

Profilbild von sleitnick
sleitnickvor 7 Monaten

The big limiting factor here is Roblox limits this API to 6*CCU / min, so essentially each player could have up to only 3 transmissions a minute (call & response, so that eats up 2 requests).

Profilbild von sleitnick
sleitnickvor 7 Monaten

I also forgot to add any filtering! So this is just the pure audio output. It would be easy to add some filtering to make it sound more like a lower fidelity radio signal

Profilbild von PhoenixTheDev
PhoenixTheDevvor 7 Monaten

Reminds me of back in the day I was making an ATC system like MSFS. I could give it another go 👀 Also I feel like roblox could make a local version of TTS? On Mac at least the basic ones take up 10-20MB...

Profilbild von sleitnick
sleitnickvor 7 Monaten

A local version would be great, especially as a fallback if you run into rate limiting

Profilbild von ΣTΞCH
ΣTΞCHvor 7 Monaten

Sick! I take it a step further and I put an equalizer boosting the mids and squashing the highs and lows... Makes it sound like it's on a radio or intercom

Profilbild von MayGo - Roblox
MayGo - Robloxvor 7 Monaten

bro this is actually fire lol

Profilbild von Wonuf
Wonufvor 7 Monaten

So cool that it even has the correct rt phraseology for numbers

Profilbild von sleitnick
sleitnickvor 7 Monaten

I had to transform the text to do that, but it was really simple string replacements (code is in one of the replies)

Profilbild von Owen
Owenvor 7 Monaten

Was waiting for my favorite ATC game to implement this. It'd be a game changer!

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