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Successfully ported the Source Engine's Decal projection into Roblox's EditableMesh feature 😎 #RobloxDev

54,941 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Max ¯\_(ツ)_/¯ (On Hiatus)
Max ¯\_(ツ)_/¯ (On Hiatus)1 год назад

I'll consider open sourcing this, though you should know Roblox is violently handicapping the EditableMesh feature to the point where this is almost entirely useless at scale.

Фото профиля Max ¯\_(ツ)_/¯ (On Hiatus)
Max ¯\_(ツ)_/¯ (On Hiatus)1 год назад

In this clip I'm trying to apply decals to MeshParts and it's being rejected because of several bullshit security/permission issues, even though all of the assets in this game were created by people who have edit permissions in this universe.

Фото профиля Alex (Wishtap)
Alex (Wishtap)1 год назад

I hope some Valve employees are watching

Фото профиля Madi 🐸
Madi 🐸1 год назад

Will this be open sourced? 👀

Фото профиля 007n7 but stupid
007n7 but stupid1 год назад

does this mean I could finally add blood decals and glass shatters on car meshes without doing it manually and it ending up looking like it's floating

Фото профиля rubysvn
rubysvn1 год назад

oh thats super sick actually wtf

Фото профиля checkraisefold
checkraisefold1 год назад

I am mainly wondering how this projects with the engine limitations? does it have to get the vertex data of what its projecting on to? if so, how are you getting that info, unless it can only project onto other editablemeshes

Фото профиля ByteTester
ByteTester1 год назад

What happens if it's projected on a corner though? Will it stretch out a lot?

Фото профиля viswa| Portfolio 📌|(Modelling Comms Open)
viswa| Portfolio 📌|(Modelling Comms Open)1 год назад

make it a plugin :pray:

Фото профиля LeehamsonTheThird
LeehamsonTheThird1 год назад

I was hoping that Roblox would eventually implement this themselves but this is just as cool!

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