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Aurora, 399 chars #つぶやきGLSL for(O*=i;i++<44.;)p=t*rd,p.z-=2.,l=length(p),p/=l*.1,t+=d=min(l-.3,T*.1)+.1,O+=.05/(.4+d)*mix(S(.5,.7,sin(p.x+cos(p.y)*cos(p.z))*sin(p.z+sin(p.y)*cos(p.x+T))),1.,.15/l/l)*S(5.,0.,l)*(1.+cos(t*3.+vec4(0,1,2,0)));
52,044 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

функціональний математикунvor 2 Jahren
Fabulous

NixolAvor 2 Jahren
Awsome, it's beautifull !

dw!ghtvor 2 Jahren
Stunning, what’s the principle used here?

kishimisuvor 2 Jahren
It’s made using raymarching with a very low step size to sample the scene frequently and accumulate lighting. I also use a blue noise texture to smooth out the result. It might be the first time I’m happy about twitter’s video compression as it’s hiding the noise!

deulamcovor 2 Jahren
Jesus... you leaked god most spectacular effect to highlight Jesus !

Roly Poly Is Takenvor 2 Jahren
would be a sick stage visual

Denis Shiryaev 💙💛vor 2 Jahren
This is beautiful <3

Mario Carrillovor 2 Jahren
Gorgeous! ✨

Chaosmonautvor 2 Jahren
I love the stuff you make. What La Guage must I learn to make similar things? glsl? :)

Adrian Meredithvor 2 Jahren
Aurora shaderalis? at this time of year, in this part of the country, localised entirely within 399 chars...
