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Aurora, 399 chars #つぶやきGLSL for(O*=i;i++<44.;)p=t*rd,p.z-=2.,l=length(p),p/=l*.1,t+=d=min(l-.3,T*.1)+.1,O+=.05/(.4+d)*mix(S(.5,.7,sin(p.x+cos(p.y)*cos(p.z))*sin(p.z+sin(p.y)*cos(p.x+T))),1.,.15/l/l)*S(5.,0.,l)*(1.+cos(t*3.+vec4(0,1,2,0)));
52,044 views • 2 years ago •via X (Twitter)
10 Comments

функціональний математикун2 years ago
Fabulous

NixolA2 years ago
Awsome, it's beautifull !

dw!ght2 years ago
Stunning, what’s the principle used here?

kishimisu2 years ago
It’s made using raymarching with a very low step size to sample the scene frequently and accumulate lighting. I also use a blue noise texture to smooth out the result. It might be the first time I’m happy about twitter’s video compression as it’s hiding the noise!

deulamco2 years ago
Jesus... you leaked god most spectacular effect to highlight Jesus !

Roly Poly Is Taken2 years ago
would be a sick stage visual

Denis Shiryaev 💙💛2 years ago
This is beautiful <3

Mario Carrillo2 years ago
Gorgeous! ✨

Chaosmonaut2 years ago
I love the stuff you make. What La Guage must I learn to make similar things? glsl? :)

Adrian Meredith2 years ago
Aurora shaderalis? at this time of year, in this part of the country, localised entirely within 399 chars...
