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Aurora, 399 chars #つぶやきGLSL for(O*=i;i++<44.;)p=t*rd,p.z-=2.,l=length(p),p/=l*.1,t+=d=min(l-.3,T*.1)+.1,O+=.05/(.4+d)*mix(S(.5,.7,sin(p.x+cos(p.y)*cos(p.z))*sin(p.z+sin(p.y)*cos(p.x+T))),1.,.15/l/l)*S(5.,0.,l)*(1.+cos(t*3.+vec4(0,1,2,0)));
52,044 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

функціональний математикун2 лет назад
Fabulous

NixolA2 лет назад
Awsome, it's beautifull !

dw!ght2 лет назад
Stunning, what’s the principle used here?

kishimisu2 лет назад
It’s made using raymarching with a very low step size to sample the scene frequently and accumulate lighting. I also use a blue noise texture to smooth out the result. It might be the first time I’m happy about twitter’s video compression as it’s hiding the noise!

deulamco2 лет назад
Jesus... you leaked god most spectacular effect to highlight Jesus !

Roly Poly Is Taken2 лет назад
would be a sick stage visual

Denis Shiryaev 💙💛2 лет назад
This is beautiful <3

Mario Carrillo2 лет назад
Gorgeous! ✨

Chaosmonaut2 лет назад
I love the stuff you make. What La Guage must I learn to make similar things? glsl? :)

Adrian Meredith2 лет назад
Aurora shaderalis? at this time of year, in this part of the country, localised entirely within 399 chars...
