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Aurora, 399 chars #つぶやきGLSL for(O*=i;i++<44.;)p=t*rd,p.z-=2.,l=length(p),p/=l*.1,t+=d=min(l-.3,T*.1)+.1,O+=.05/(.4+d)*mix(S(.5,.7,sin(p.x+cos(p.y)*cos(p.z))*sin(p.z+sin(p.y)*cos(p.x+T))),1.,.15/l/l)*S(5.,0.,l)*(1.+cos(t*3.+vec4(0,1,2,0)));
52,044 görüntüleme • 2 yıl önce •via X (Twitter)
10 Yorum

функціональний математикун2 yıl önce
Fabulous

NixolA2 yıl önce
Awsome, it's beautifull !

dw!ght2 yıl önce
Stunning, what’s the principle used here?

kishimisu2 yıl önce
It’s made using raymarching with a very low step size to sample the scene frequently and accumulate lighting. I also use a blue noise texture to smooth out the result. It might be the first time I’m happy about twitter’s video compression as it’s hiding the noise!

deulamco2 yıl önce
Jesus... you leaked god most spectacular effect to highlight Jesus !

Roly Poly Is Taken2 yıl önce
would be a sick stage visual

Denis Shiryaev 💙💛2 yıl önce
This is beautiful <3

Mario Carrillo2 yıl önce
Gorgeous! ✨

Chaosmonaut2 yıl önce
I love the stuff you make. What La Guage must I learn to make similar things? glsl? :)

Adrian Meredith2 yıl önce
Aurora shaderalis? at this time of year, in this part of the country, localised entirely within 399 chars...
