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Aurora, 399 chars #つぶやきGLSL for(O*=i;i++<44.;)p=t*rd,p.z-=2.,l=length(p),p/=l*.1,t+=d=min(l-.3,T*.1)+.1,O+=.05/(.4+d)*mix(S(.5,.7,sin(p.x+cos(p.y)*cos(p.z))*sin(p.z+sin(p.y)*cos(p.x+T))),1.,.15/l/l)*S(5.,0.,l)*(1.+cos(t*3.+vec4(0,1,2,0)));
10 条评论

функціональний математикун2 年前
Fabulous

NixolA2 年前
Awsome, it's beautifull !

dw!ght2 年前
Stunning, what’s the principle used here?

kishimisu2 年前
It’s made using raymarching with a very low step size to sample the scene frequently and accumulate lighting. I also use a blue noise texture to smooth out the result. It might be the first time I’m happy about twitter’s video compression as it’s hiding the noise!

deulamco2 年前
Jesus... you leaked god most spectacular effect to highlight Jesus !

Roly Poly Is Taken2 年前
would be a sick stage visual

Denis Shiryaev 💙💛2 年前
This is beautiful <3

Mario Carrillo2 年前
Gorgeous! ✨

Chaosmonaut2 年前
I love the stuff you make. What La Guage must I learn to make similar things? glsl? :)

Adrian Meredith2 年前
Aurora shaderalis? at this time of year, in this part of the country, localised entirely within 399 chars...
