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AutoBake in UE 5.8 can cache physics simulation to make motions scrubbable, commit motion to the new PhysCube asset along with motion trails and it makes working with multiple characters easier! For more on animation in UE 5.8 check out Sir Wade Neistadt's page here:
71,726 görüntüleme • 1 ay önce •via X (Twitter)
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@SirWadeFX Scrubbable is the quiet win here. Half of working with physics in engine is re-running the sim over and over trying to catch the one frame where it goes wrong. Being able to just scrub back to it takes a huge chunk out of iteration time.

@SirWadeFX Is it possible to use for melee combat?

@SirWadeFX I swear every unreal update comes out with a feature that I don't know how I lived without in prior versions, autobake 🔥

@SirWadeFX His flaccidity has been noted

@SirWadeFX N-O.

@SirWadeFX @Wuthering_Waves

@SirWadeFX It is kind of crazy how much can be done before it makes the transfer into Unreal Engine. I don't blame Unreal trying to cater to the lazy crowd, but while Unreal Engine increases its demands, the audience for such games decrease.

@SirWadeFX when will you optimize basic features in your engine like dof?


