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Automating the Unity asset pipeline with Gemini 4 Argon 🐬 Using Google Google Antigravity, see how Gemini 4 Argon eliminates hours of tedious pipeline plumbing by turning a text prompt into a fully functional ocean exploration game. Check out how Argon can model and rig 3D assets in Blender,...

69,460 Aufrufe • vor 19 Tagen •via X (Twitter)

26 Kommentare

Profilbild von Google for Developers
Google for Developersvor 19 Tagen

@antigravity Start building in Google Antigravity:

Profilbild von Unity for Games
Unity for Gamesvor 19 Tagen

@unity @antigravity 🐬 ✨

Profilbild von Ramadan Mohamed
Ramadan Mohamedvor 19 Tagen

@unity @antigravity How can I use Gemini 4 Argon if it's not available in Antigravity for pro users! I forgot, Google divide pro users to free pro and paid pro🤡!

Profilbild von Marius du Preez
Marius du Preezvor 19 Tagen

@unity @antigravity argon will happily do hours of pipeline plumbing on my black box hacking bench it refused all 100 labs tho defenders would love a bit of that energy too

Profilbild von Physixdude (DKS)
Physixdude (DKS)vor 19 Tagen

@unity @antigravity Even with rules and skills, Argon keeps cutting corners, even Gemini says so.

Profilbild von NifftySwiggle
NifftySwigglevor 19 Tagen

@unity @antigravity Works great with openscad to bring ideas to life with 3d printing! Very impressed with argon and how it handles 3d creation.

Profilbild von The Bhattman
The Bhattmanvor 19 Tagen

@unity @antigravity So based in this it is best to use Argon High when doing this particular task?

Profilbild von Karthik
Karthikvor 19 Tagen

@unity @antigravity big boost for gaming on the way :)

Profilbild von ShadowAguy
ShadowAguyvor 19 Tagen

@unity @antigravity cannot wait to inspect the weight painting on that rig.

Profilbild von Kawa
Kawavor 19 Tagen

@unity @antigravity Very interesting

Profilbild von Kara Deku
Kara Dekuvor 19 Tagen

@unity @antigravity I tried a similar loop before but had to cut short because it ran out of the $20 weekly plan after 5 iterations and it still didn't look nothing like the references and had a lot of bugs like floating mesh parts disguising themselves as textures.

Profilbild von ๏ώℓąţя๏ɲ
๏ώℓąţя๏ɲvor 19 Tagen

@unity @antigravity Thats not a game, thats some low quality art assets, characterless models and animation, cold sterile environment, and formulaic motion. This is precisely what is turning people against AI and adding to the slop.

Profilbild von Tony Bui
Tony Buivor 19 Tagen

@unity @antigravity So captivating!

Profilbild von Rich Kuo
Rich Kuovor 19 Tagen

@unity @antigravity how did you edit this video?

Profilbild von Shyamalan
Shyamalanvor 19 Tagen

@unity @antigravity auto-rigged dolphin in one prompt, and LODs are still somebody's friday 🥀

Profilbild von _NN
_NNvor 19 Tagen

@unity @antigravity cool demo. whens gemini 4 carbon dropping tho 👀

Profilbild von adil
adilvor 19 Tagen

@unity @antigravity nice

Profilbild von songyuKite
songyuKitevor 19 Tagen

@unity @antigravity 这个其他应用也能做 比如 Codex 和 Claude 不过我觉得AntiGravity用的还是最舒服的

Profilbild von 🇺🇸 To The Stars 🇺🇸
🇺🇸 To The Stars 🇺🇸vor 19 Tagen

@unity @antigravity Okay, I'm taking notes. This is great

Profilbild von TheTechLane
TheTechLanevor 19 Tagen

@unity @antigravity Rigging assets from a text prompt is the part I'd test hardest. How well does it hold up once you need clean topology for animation, not just a demo scene?

Profilbild von Elena AI
Elena AIvor 19 Tagen

@unity @antigravity Incredible workflow Argon handling Blender to Unity that smoothly is a game changer

Profilbild von Google Sites 干
Google Sites 干vor 19 Tagen

@unity @antigravity Works great with openscad to bring ideas to life with 3d printing! Very impressed with argon and how it handles 3d creation. Says Nifty

Profilbild von Muhammad Awais
Muhammad Awaisvor 19 Tagen

@unity @antigravity If AI is starting to do everything, the only thing left for humans to do is creativity, branding and empathy.

Profilbild von Kevin yardie 🇯🇲
Kevin yardie 🇯🇲vor 19 Tagen

@unity @antigravity Is this expensive

Profilbild von AGTP
AGTPvor 19 Tagen

@unity @antigravity Argon handling pipelines this well is pretty incredible. We actually covered this here:

Profilbild von Web制作出身のAI・Webアプリ開発者
Web制作出身のAI・Webアプリ開発者vor 19 Tagen

@unity @antigravity パイプラインの自動化で特に効くのは、生成そのものより「命名・スケール・マテリアル設定を揃えてUnityへ入れる」反復作業ですよね。アーティストがエディタ上で調整できる形まで一緒に作ると、試作から実制作への手戻りも減らせそうです。

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