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Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.

52,503 Aufrufe • vor 1 Tag •via X (Twitter)

6 Kommentare

Profilbild von Google for Developers
Google for Developersvor 1 Tag

Try out the demo:

Profilbild von Harshit Sehgal
Harshit Sehgalvor 1 Tag

@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Profilbild von Jack Assery
Jack Asseryvor 1 Tag

@antigravity Hm, hey @GeminiApp find Akkad 😂🖤

Profilbild von Mr. Pacífico
Mr. Pacíficovor 1 Tag

@antigravity Whit those usage limits, I don't think so

Profilbild von Aapakari
Aapakarivor 1 Tag

@antigravity What fills the gaps where data runs out?

Profilbild von Toolglade
Toolgladevor 1 Tag

Really cool 🔥 One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot — curious how you keep it accurate vs. just plausible.

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