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Avoiding getting caught by coming up with excuses for being there has to be one the most creative feature I've seen in 007 First Light. This makes the gameplay dynamic much better and stealth much more intuitive. Instead of getting a mission failed screen when you're caught by enemies,... show more
4,297,522 Aufrufe • vor 5 Monaten •via X (Twitter)
36 Kommentare

Oh yeah, passing by hostiles with social skills is something we've seen in all espionage movies but not in a game. 1 more month to get our hands on it...

Gets caught after killing a guard* Bond: Guard tester here!

Other guards:

They made this a game mechanic lmao

Guard: "Sir, why are you shutting off the cameras?" James: "Oh I'm just testing out the new security." Guard:

Penetration Tester

So it’s like Hitman but 007

Okay, if this is a Michael Weston simulator, I might be more interested.

This is such a game-changer. Most stealth games feel so robotic when you get caught, but being able to actually "Bond" your way out of it sounds incredible.

Seems that they even use the same symbols from hitman, nice.

Nice enough idea, but judging from the "bluff" and "lure" counts at the bottom of the screen, it's basically just a consumable that makes enemies react the way you choose. Mechanically, it's nothing groundbreaking. It's item use with some dialogue attached to it for presentation.

I was already planning on getting it BUT this makes me want it even more

It's a bond habit and that's probably the first bond game ever to feature this.

"Ken banks, penetration tester"

I’m choosing this every time possible for the Bond wit 😆

I feel like maybe pressing bluff should expand into 3 options to choose from. Then depending on difficulty 1 or 2 options could insta fail and force open combat. Or even at the highest difficulty all 3 options fail but buy you more time to get close.

I can’t wait to play this game man! PS5 Pro and QD mini led are the best purchases Ive done this year

I hope the feature makes its way into the next Hitman game because it would be a game changer for getting caught in disguises

>instead of being punished for poor gameplay you get rewarded by being allowed to continue as if nothing happened Ya man I think Ill pass games are fuckin easy and boring enough already w.o them adding the inability to lose as 'a feature of the stealth mechanics'

Penetration Tester

Unfortunately doesn't look very context sensitive. What kind of guard is going to believe 'trust fall gone wrong' in that situation lol? Still a cool mechanic.

Man, who knew Snake could've just cracked a joke or two in Shadow Moses and everything would've been totally cool haha

He looks and sounds fucking awful as a Bond.

Why does everyone look so terrible. Like a bunch of stickmen or Gumby. This doesn’t look like a modern cutting edge game at all.

Lmfao 😂.. They made this a game mechanic

Very Hitman mechanics but make it chatty, which I do dig. I'm sure IOI tried other ways to make it less of a skill cooldown thing during gameplay and this was the simplest solution.

They should have showed more of this, Ive just been seeing people share the same 10 second action setpiece that clearly doesn’t represent the whole game. Anyone familiar with IO interactive’s work knows this type of game is perfect for their formula

Sounds like stuff you do in Payday after killing a pager.

I hope there’s a skill tree where you can build up your quick thinking and charisma, that would be sick.

my only gripe with this game is the face and voice of bond, of course dialogue could be better as well. He just doesn't feel like any kind of james bond we've had the movies.

maybe I'm just a nerd but I kind of want it to be a new vegas style speech check as a QTE

Agent 47 already did this in Absolution, but he had to be wearing a plausible disguise and hide his face so the NPCs wouldn't notice that he was a complete stranger.

Forgot to put #ad in this post, bro.

I’m sure the game is gonna be great but I’m 90% sure Star Wars Outlaws has this feature as well

This looks more like a built-in autosave than a truly creative new mechanic. I'd wait to see if they use this to do anything interesting before I say it's inherently good.

"That's Mr. Goldfinger's suite!" "Yes it is. <opens door> You are sweet."
