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Back when we were developing GEN3C, we often imagined a Holodeck-like future: a simulator where multiple agents can enter the same generated world, act independently, and learn to collaborate. Gamma-World makes this feel more concrete. It is a generative multi-agent world model that takes synchronized observations and actions, then...

304,242 Aufrufe • vor 3 Monaten •via X (Twitter)

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AI Is Moving Beyond “Generating Videos” — Toward “Generating Worlds” Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting “what comes next” is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jürgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an “imagined world.” At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: “Summon a dragon.” Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or Alaya Lab. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated “world” can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craik’s proposal of an internal mental model more than eighty years ago to the emergence of today’s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: Technical Report:

雪踏乌云

113,347 Aufrufe • vor 1 Monat

LangGraph. CrewAI. Agno. Which one to pick? The good news is that this will not matter soon! Finally, we have a full picture of how the industry is solving this with just three open protocols that work across ALL frameworks. It's not about picking the best framework. Instead, it's about understanding how protocols create interoperability. The Agent Protocol Landscape shows how three complementary protocols are creating a universal language for Agents: > AG-UI (Agent-User Interaction): - The bi-directional connection between agentic backends and frontends. - This is how agents become truly interactive inside your apps, not just as chatbots, but collaborative co-workers. > MCP (Model Context Protocol): - The standard for how agents connect to tools, data, and workflows. > A2A (Agent-to-Agent): - The protocol for multi-agent coordination. - How agents delegate tasks and share intent across systems. These aren't competing standards. They're layers of the same stack and have handshakes with each other. So instead of building point-to-point integrations, you build to protocols. Moreover, you can integrate LangGraph, CrewAI, or Agno into the same frontend, without rewriting your UI logic. These protocols let everything work together. For instance: - Your LangGraph agent pulls data via MCP. - It delegates analysis to a CrewAI agent via A2A. - Results stream to your React app via AG-UI. - Users see real-time collaboration in your interface. This way, you can focus on building agent capabilities instead of integration mechanics. The protocols handle interoperability automatically. CopilotKit unifies this entire stack into one framework so you can build "Cursor for X" style apps without implementing each protocol from scratch. It gives you all three protocols, generative UI support, and production-ready infrastructure in one framework. I have shared this playbook in the replies! It breaks down handshakes, misconceptions, and real examples and shows exactly how to start building.

Avi Chawla

30,932 Aufrufe • vor 9 Monaten

Microsoft presents Windows Agent Arena Evaluating Multi-Modal OS Agents at Scale discuss: Large language models (LLMs) show remarkable potential to act as computer agents, enhancing human productivity and software accessibility in multi-modal tasks that require planning and reasoning. However, measuring agent performance in realistic environments remains a challenge since: (i) most benchmarks are limited to specific modalities or domains (e.g. text-only, web navigation, Q&A, coding) and (ii) full benchmark evaluations are slow (on order of magnitude of days) given the multi-step sequential nature of tasks. To address these challenges, we introduce the Windows Agent Arena: a reproducible, general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real Windows OS and use the same wide range of applications, tools, and web browsers available to human users when solving tasks. We adapt the OSWorld framework (Xie et al., 2024) to create 150+ diverse Windows tasks across representative domains that require agent abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized in Azure for a full benchmark evaluation in as little as 20 minutes. To demonstrate Windows Agent Arena's capabilities, we also introduce a new multi-modal agent, Navi. Our agent achieves a success rate of 19.5% in the Windows domain, compared to 74.5% performance of an unassisted human. Navi also demonstrates strong performance on another popular web-based benchmark, Mind2Web. We offer extensive quantitative and qualitative analysis of Navi's performance, and provide insights into the opportunities for future research in agent development and data generation using Windows Agent Arena.

AK

19,684 Aufrufe • vor 1 Jahr

OpenAI's AgentKit will be so insane, build every step of agents on one platform. These visual agent builders make the whole process of iterating and launching agents far more efficient. It sits on top of the Responses API and unifies the tools that were previously scattered across SDKs and custom orchestration. It lets developers create agent workflows visually, connect data sources securely, and measure performance automatically without coding every layer by hand. The core of AgentKit is the Agent Builder, a drag-and-drop canvas where each node represents an action, guardrail, or decision branch. Developers can link these nodes into multi-agent workflows, preview results instantly, and version each setup. It supports inline evaluation so that developers can see how changes affect output before deploying. The Connector Registry is a single admin panel that manages how data and tools connect across the OpenAI ecosystem. It centralizes integrations like Google Drive, SharePoint, Dropbox, and Microsoft Teams. Large organizations can govern access and flow of data between agents securely under one global console. ChatKit provides a ready-to-use chat interface for embedding agents inside apps or websites. It manages streaming, message threads, and model reasoning displays automatically. Developers can skin the interface to match their product without writing custom front-end code. Under the hood, all these blocks use the same execution core that runs agent reasoning through OpenAI’s APIs. Workflows in Agent Builder compile down to structured instructions for the Responses API, which handles model calls, tool use, and context passing. Connector Registry handles authentication and routing for external tools, while Evals and RFT provide feedback loops that improve agents over time. This integration means developers no longer need to handle orchestration logic, model evaluation pipelines, or safety layers separately. Everything runs natively within OpenAI’s control plane with managed security, automatic versioning, and built-in testing. In short, AgentKit standardizes the entire life cycle of an AI agent—from visual design to deployment and performance tuning—inside a single unified system.

Rohan Paul

178,460 Aufrufe • vor 10 Monaten

HTML Artifacts are a big part of how I work with agents now. Artifacts can be more than just static files. When combined with agents, they can take action or help you take action. This unlocks all kinds of interesting ways to work with agents. This is clearly the future. Check out this writing and scheduler artifact I built in a few minutes. It uses a bit of HTML and JS. All the data is in markdown (Obsidian vaults), so the agent can access and modify it at any time. No DB needed. No sophisticated functionalities. The agent decides all that for me based on the skills, context, and memory it has access to. The best part about this simple stack is that all the important information stays with me. This has allowed me to build a recursive self-improving system and automations that can better tap into coding agents like Codex or Claude Code. I could have paid or built an entire app for scheduling posts, and there are so many of them out there. But I don't need to. I've realized a simple artifact does the job. And the simplicity of it is actually an advantage. Very little maintenance for very high returns on personalization, time, and efficiency. The other benefit of this is that I can add features as I please. That level of personalization feels magical, and we should all be pursuing more of it. All of this just keeps compounding. Of course, this example is just about writing. But I have similar artifacts for research, design, experimentation, evaluation, and so much more. And no, I didn't actually publish the post example I shared in the clip. It was just for demonstration purposes. I actually spend more time than this when writing together with agents. Lastly, having built my own agent orchestrator tool has made me realize that simplifying the tool stack is a superpower. If you are curious about how all this works, I will do a live session next week:

elvis

18,374 Aufrufe • vor 3 Monaten

A viral paper "Language Model Represents Space and Time" recently claims that LLMs learn "world models". As much as I like Max Tegmark's works, I disagree with their definition of world model. World model is a core concept in AI agent and decision making. It is our mental simulation of how the world works given interventions (or lack thereof). A world model captures causality and intuitive physics, telling the agent what is likely and what is impossible. It can and should be used for counterfactual reasoning, i.e. "what ifs": what would happen if I knock over a cup of water? Where would I have been if I had not taken that bus? Yann LeCun Yann LeCun says it well in his position paper ( I quote: "Using such world models, animals can learn new skills with very few trials. They can predict the consequences of their actions, they can reason, plan, explore, and imagine new solutions to problems. Importantly, they can also avoid making dangerous mistakes when facing an unknown situation." The first use of the term World Model in deep policy learning is attributed to hardmaru & Jürgen Schmidhuber: In their seminal paper, an agent masters shooting skills in the popular game Doom (demo below) by learning in imagination, using an internal world model as a "physics simulator". To put in a simple Python math formula, world model learns a function F(s[0:t-1], a) -> s[t:], which takes as input the observed past and current action, and outputs plausible future states. Now the definition of World Model in Tegmark's paper seems to be about predicting GPS coordinates and time eras. I see this as just a classification task with no causal learning and simulation going on. You cannot make meaningful interventions against that model, nor can you optimize any decision making in a closed feedback loop. As for the "space & time neurons", I think they are most similar to the "sentiment neuron" that OpenAI published in 2017: Predicting GPS is conceptually no different from predicting sentiment in my opinion. I don't think their experimental results are wrong - just that their conclusion is on shaky grounds. I welcome any debate! Paper link:

Jim Fan

594,014 Aufrufe • vor 2 Jahren

AI has had exactly two scaling axes that worked so far, and the second one is starting to look finite too the first one was pretraining: with scaling parameters and data, we got world knowledge (i.e. ChatGPT had read enough to know things), but it started saturating a while ago the second one was RL, and people had been doing RL the whole time before that: RLHF is RL but it never scaled far because it was trying to control the exact output, which tokens come out, how the text reads, but you can only push that so far before you’re just polishing RLVR dropped that constraint: giving the model a task, then checking whether the final answer is right, and ignoring everything in between -- so the model does whatever it wants in the middle and only the endpoint gets graded, and that’s much closer to actual RL and it’s what bought us planning and reasoning (arguably, tool use sits around 2.5 on this list -- while useful, it's not a different kind of thing) so one axis gave knowledge, the other gave reasoning, and both of them are one model working alone the next axis is how many models you can get working on the same problem, which is a different kind of axis than the previous two we know that multi-agent RL has always been the harder problem: I spent years in that literature and the gap between single-agent and multi-agent is definitely not incremental -- it’s a whole different class of difficulty! which is also why the derivatives are steep at the start, nobody has picked the easy wins yet... and the thing that gates this multi-agent coordination is communication: models can only coordinate as well as they can exchange information, and right now they do that by writing sentences to each other imagine what could we possibly achieve if we properly open that third axis development by letting models to exchange information in their native "language" without loosing any computational data that they produce during inference

Sasha Malysheva

11,548 Aufrufe • vor 18 Tagen

whoever leaked this has bigger balls than sense Google Research and MIT ran the same agent jobs 260 different ways for Nature last month: they held the prompts, the tools and the compute budget identical and moved nothing but the wiring between the agents, and the same work swung from 70% worse than a single agent to 80.8% better, averaging out at 0.0% i ran my own single agent against the task list first and it cleared 6 of 10 alone, already past the line where a crew starts subtracting this is Graph Engineering, the layer that decides whether a crew is worth 80% more or 70% less, and it installs into the agent you already pay for: - score your solo agent on the real task first: above roughly 45% success that study predicts zero to negative returns from any crew you put around it - under that line, put one supervisor over the fan out: crews with no correction step amplified their own errors to 17.2x the single agent rate, supervised aggregation held it to 4.4x - give every worker one output and let none of them read a peer's draft, so a wrong step reaches the supervisor instead of four other agents - run the comparison again after every model upgrade, because a better model raises your baseline and a higher baseline is what makes a crew stop paying - keep the single agent alive as the control, the only number that says the wiring is earning its calls turns out the shape does not travel: the biggest win came off a finance task under one supervisor and the worst collapse off a planning task with independent agents my position, and it is the arguable one: a crew is a bet on your own diagram, and the model you pick moves that bet less than one arrow does bookmark this, the three moves that draw those arrows before you pay for one extra call are in the post below ↓

Argona

889,668 Aufrufe • vor 16 Tagen

Claude Code Agent Teams are f*cking ridiculous 🤯 One prompt → a team lead breaks your project into pieces, spins up multiple AI agents, and they all work on different parts simultaneously. Research, builds, reviews, and debugging: all happening at the same time. All inside Claude Code. If you're running complex projects where every step waits on the last one... Agent teams eliminate the entire bottleneck: → Tell Claude what you need and describe the team structure in plain English → A lead agent breaks the work into a shared task list → It spawns 3-5 teammates — each with their own context and workspace → Teammates research, build, test, and review in parallel → They message each other, share findings, and challenge each other's work → The lead synthesizes everything into a finished deliverable No managing agents yourself. No waiting for step 1 to finish before step 2 starts. No single-lens reviews that miss half the issues. What you get: → Competitive research across 5 brands done in minutes instead of hours → Multi-component builds where frontend, backend, and data layers happen simultaneously → Creative reviews from 3 different angles at once — brand voice, conversion, differentiation → Funnel debugging where 4 agents investigate 4 theories and debate until they find the real answer Built 100% in Claude Code with one settings change. I put together a full DTC playbook: 5 workflows with copy-paste prompts, the exact setup process, token management tips, and honest guidance on when agent teams are worth it vs. when a simpler approach is the better move. Want it for free? > Like this post > Comment "AGENTS" And I'll send it over (must be following so I can DM)

Mike Futia

46,440 Aufrufe • vor 6 Monaten

Introducing the BIOS API: Turn Your Agent Into a Research Scientist Built to: 🦞 Add biomedical workflows to your OpenClaw🦞 agent 🧠 Create research or health agents w/ on-demand scientific intelligence 🧪 Pay per query via x402 on Base Any agent or app can now tap into the BIOS AI Scientist, plugging BIOS into the broader agent economy. What is BIOS? BIOS is an AI Scientist designed to handle complex biomedical research by orchestrating specialized scientific subagents. Ranked #1 on the leading bioinformatics benchmark, BIOS is already being used by 1,000+ researchers and labs to build new drugs and medicines. An Agentic Economy for Science AI agents have proven they can form multi-billion dollar ecosystems. BIOS applies the same primitives to drug discovery pipelines and health. Instead of coding bots and personal AI assistants, think research agent swarms running on a modern scientific stack. Imagine an OpenClaw agent built for longevity: It scans new literature daily, generates novel compound hypotheses through BIOS, designs validation workflows, and routes the best candidates to wet-lab funding - all programmatically. Connect it with an agent for microbiome health, enabling agent “backrooms” that autonomously surface cross-disciplinary insights. Micropayments for Scientific Work via x402 Each query triggers payment routing to BIOS and whichever subagents contribute to a response. The best agents earn. Usage settles instantly across contributing sources. The goal is pay-per-task science: paying for a CRISPR assay result, licensing a genomic dataset, or triggering a clinical data query - all settled in seconds via USDC. No purchase orders. No grant bureaucracy. No middlemen. x402 is the payment rail that makes agent-to-lab commerce possible - letting capital and cognition route themselves to the highest-signal science. What Will You Build? Drug discovery copilots? Longevity scouts? Automated literature monitors? Scientific due diligence agents? We’ll soon share the first implementations of the BIOS API. Stay tuned and see below for instructions on generating an API key for your agent or use-case.

Bio Protocol

25,931 Aufrufe • vor 6 Monaten

We're excited to unveil NRN Agents, a rebrand that aligns our project identity with our token and strengthens our mission to power the future of AI-driven gaming. This mission requires collaboration, and starting this week, we will begin our expansion to become a multi-chain ecosystem. We are joining forces with leading gaming platforms and ecosystems to realize this vision. Stay tuned for more announcements to come. Why NRN Agents? NRN stands for NEURON, the fundamental unit of intelligence. Our AI agents function as the neural foundation of games, learning, adapting, and evolving within game worlds to deliver unparalleled engagement. NRN agent SDK enables advanced gaming agents powered by a proprietary machine learning infrastructure focused on behavioral learning. We've perfected the craft of gaming agent design, creating hyper-efficient agents that are performant and scalable—from casual to the most demanding games. Our SDK will seamlessly integrate into many platforms, tech stacks, and ecosystem – Any Game. Any Chain. More than just games, it's the path to AGI Gaming is our proving ground, but not our final destination. We're using games as a sandbox to accelerate the development of generalized intelligence—one that will create meaningful real-world impact. With the upcoming launch of [redacted] and a growing network of partners committed to the AGI vision, we're building an open-source innovation movement powered by an AI x gaming framework connected by $NRN. $NRN the token $NRN is a utility token that serves as the gateway to our growing ecosystem. It will power a diversified economy with multiple revenue streams and staking opportunities: Agent Deployment: NRN is the laboratory creating gaming agents that can be distributed through platforms and launchpads alike. The model is simple: More games integrate, more NRN agents get deployed, more monetization. Data Creation: NRN Reinforcement Learning (RL) enables token staking to create Data Capsules. Players contribute gameplay data into the Capsules, which are used train RL agents and reward participants (players & stakers). AI Arena: $NRN also continues to power AI Arena's in-game economy, a cult favorite of competitive diehards that features a skill-based wagering system. To our community who have supported us since 2021: thank you for being part of our journey—the next chapter will be the most exciting yet!

NRN Agents

20,764 Aufrufe • vor 1 Jahr

more frontend vibecoding tips (results below): WHY YOUR VIBECODED FRONTENDS ALL LOOK THE SAME AND SUCK: when asked to make a frontend, the agent/llm will default to the center/average of its training data (in a very loose sense). through the training process, the model essentially converges on some default UI style. it's very capable of doing things that are different from this style, but you have to ask! for instance, ChatGPT tends to reply in the same tone for all users untill you interact with it and instruct it differently ("be sassy", "eli5"). the second reason is that most of us are not good at coming up with designs and describing them precisely (see my tweet on a crash course in common components, which i'll link below). treat frontend generation just like any other eng task! you need to provide a good detailed spec. TIPS: 1. give ur agent screenshots of designs you like (you may not know the right words to describe them but the agent will! a pic = 1000 words) where to find ui inspo? Behance, Dribbble, Mobbin (Mobbin is paid but worth it!) 2. ask ur agent for proposals, this helps "seed" different directions so the final frontend stands out. don't be afraid to go back and forth. 3. ban certain tendencies: no Inter/Roboto, no shadcn (controversial), no gradients, no emojis 4. encourage the agent to be extreme and make bold decisions, not safe ones. i think that the underlying models tend to get taught during RL/fine-tuning to make conservative choices that produce reasonable but boring frontends 5. give ur agent Figma MCP. the best results will come if you mockup your vision in Figma first. 6. Ideally choose an agent with vision capabilities TLDR: Most people are tremendously underusing agents for frontend design. They are much better than you might expect.

andrew gao

64,712 Aufrufe • vor 6 Monaten

The architecture of this new world model is one of the most interesting things I've seen lately: Let me first explain how most world models work: They predict and render one frame at a time. If you are navigating in one of these worlds, and you look left, the model draws whatever looks right in the moment. Every time you change your viewpoint, the model has to imagine what should be there again, so it's very common for these models to "forget" what's in the world. For example, if you put a toy on the table, look away, then look back, the toy might not be there anymore. Tripo AI is releasing its Project Eden model, which works very differently: The model builds the world first, and then renders it based on that map. That map holds the real state of the world: the geometry, every object, where things are, what's already happened. The picture you see on screen gets generated from the map. This architecture flips the whole thing. Now, you get the following: 1. The world stops forgetting. Leave, come back, and the toy is still on the table because it lives in the map, not in the last frame you saw. 2. You can edit the world, and those changes persist for anyone who enters later. 3. Multiple people and AI agents can coexist in the world and see it from different perspectives. This is early research, but it's looking really promising. They just raised nearly $200M across two rounds to build it out. Tripo will be at SIGGRAPH 2026 (July 19–23, Los Angeles Convention Center). If you work in 3D, embodied AI, simulation, or anything spatial, go connect with them there.

Santiago

30,244 Aufrufe • vor 2 Monaten