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Been testing different lockpicking minigames, which one do you prefer? Lock A, B, C or D? #Tehom #indiegame #gamedev

19,357 Aufrufe • vor 6 Tagen •via X (Twitter)

33 Kommentare

Profilbild von Steffen Svendsen
Steffen Svendsenvor 6 Tagen

Keep all 4 and just be random rotation to keep players on thire toes. xD

Profilbild von trys
trysvor 6 Tagen

Also heavily inspired by the fishing mini games in dredge btw. Lock picks will be limited, the thief skill tree will increase your effectiveness at picking and some locks will blow up in your face.

Profilbild von Matthew | Fanfare
Matthew | Fanfarevor 6 Tagen

I like A. I would also make it a touch harder by making passing by the node also count as a failure. And you also get to add things like reversing directions randomly (or alternating) for even harder locks

Profilbild von V
Vvor 6 Tagen

How about have them all? I love mini games but they can get stale quickly, having a variety like this would be nice!

Profilbild von Brother-Captain Leodegarius
Brother-Captain Leodegariusvor 6 Tagen

I think A would be the best but I can see people hoping for C because it seems like the least frustrating of them. B is personally nice for me but I imagine people will think it's tedious or too hard.

Profilbild von II|lIllIIlI|IlIIlll|Ill|l
II|lIllIIlI|IlIIlll|Ill|lvor 5 Tagen

Do A and C

Profilbild von Sloyd
Sloydvor 6 Tagen

Lock A looks fun

Profilbild von 🔥
🔥vor 6 Tagen

C and A D type wasn't that good in Dredge either, since it's harder to control the difficulty of the rings well, and you cannot finish the puzzle faster even if you're good at it - it always takes a constant time.

Profilbild von Adelhyde
Adelhydevor 6 Tagen

A, B (needs some clean up) and C. I like these and having them be for different types of chests would be cool. I am also a Warframe player and we have 3 different locks.

Profilbild von Z_A_R_U_S
Z_A_R_U_Svor 6 Tagen

I personally like A and C. C looks the closest to actual lock-picking via setting the pins.

Profilbild von DreamEp
DreamEpvor 6 Tagen

answer A for me

Profilbild von Koda
Kodavor 5 Tagen

C but missing one resets to beginning

Profilbild von Kaoshi Murahime
Kaoshi Murahimevor 6 Tagen

I like A & B the most, D seems pretty unique too.

Profilbild von Mumford
Mumfordvor 5 Tagen

A is close to Atomic Heart's unlocking minigame B is based on timing C is Oblivion's lockpicking minigame with no control over the pick D is Dredge's salvage minigame I like A and B, but leaning more towards B

Profilbild von softlikeshadows
softlikeshadowsvor 6 Tagen

I like the one where I use a breaching shotgun on the lock - is that an option?

Profilbild von Gera
Geravor 6 Tagen

All of them for sure

Profilbild von Jangowolf
Jangowolfvor 5 Tagen

Definitly not D. I prefer a lock picking minigame that can be complated faster based on your skill level. Also not a fan of B b/c it rotates to fast and I have tried that minigame before- it is a pain. I have a love/hate w/ lock picking.

Profilbild von Kain Yusanagi
Kain Yusanagivor 6 Tagen

Loathe lock D because of how long it takes and how little skill it involves; just tiresome. Lock A doesn't make sense for a lock because rotary locks that do back/forth will reset after a full rotation. Lock C is bleh because auto-moving pick. Thus, by default, Lock B.

Profilbild von Amorph Studios 👁️‍🗨️✨️
Amorph Studios 👁️‍🗨️✨️vor 6 Tagen

B!! It gives you the precision feeling, while C Feels too much like typical fishing mechanic, which like it isn't but yeah, same with D but more reminds me of knife throwing minigames then lockpicking, love the work!

Profilbild von samon101
samon101vor 6 Tagen

B

Profilbild von alt err
alt errvor 6 Tagen

i like A and C

Profilbild von Scott Laskowski
Scott Laskowskivor 6 Tagen

Only one I wouldn’t like is D it seems like it has the most likelihood of forcing a fail unless it’s specifically coded to ensure there will always be an available path,

Profilbild von arkhamjack 🐞
arkhamjack 🐞vor 6 Tagen

I like B.

Profilbild von itsblundy
itsblundyvor 6 Tagen

I think B the most tbh

Profilbild von Morphograinerd
Morphograinerdvor 6 Tagen

D seem to be the funniest and more chalenging

Profilbild von gebirged
gebirgedvor 6 Tagen

C or A, those are basically the same. I don't even know what are the rules in D.

Profilbild von V N
V Nvor 6 Tagen

Why not all? Gameplay diversity is cool to have

Profilbild von Alpha Liam 🔜 Folsom SF
Alpha Liam 🔜 Folsom SFvor 6 Tagen

I like A best. It seems the least hectic to me

Profilbild von Mysda
Mysdavor 6 Tagen

As someone who kinda hate these kind of mini task, B feels the coolest. Looks mechanical and the speed is constant, no switching is cool

Profilbild von Phoenix0092
Phoenix0092vor 5 Tagen

Keep all 4 and randomize them. Add an option to turn each off so players can pick and choose which one is fun for them

Profilbild von Icey
Iceyvor 5 Tagen

warframe

Profilbild von Gran Idea Games
Gran Idea Gamesvor 6 Tagen

Not all locks are the same... You could have all four systems at once, for different situations.

Profilbild von Kelvon Hayes
Kelvon Hayesvor 5 Tagen

A I think is the best concept here. D seems like it could be interesting but it's not intuitive. I legit don't know what even happened to succeed there

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