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Been testing different lockpicking minigames, which one do you prefer? Lock A, B, C or D? #Tehom #indiegame #gamedev

19,635 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 33

Фото профиля Steffen Svendsen
Steffen Svendsen1 месяц назад

Keep all 4 and just be random rotation to keep players on thire toes. xD

Фото профиля trys
trys1 месяц назад

Also heavily inspired by the fishing mini games in dredge btw. Lock picks will be limited, the thief skill tree will increase your effectiveness at picking and some locks will blow up in your face.

Фото профиля Matthew | Fanfare
Matthew | Fanfare1 месяц назад

I like A. I would also make it a touch harder by making passing by the node also count as a failure. And you also get to add things like reversing directions randomly (or alternating) for even harder locks

Фото профиля V
V1 месяц назад

How about have them all? I love mini games but they can get stale quickly, having a variety like this would be nice!

Фото профиля Brother-Captain Leodegarius
Brother-Captain Leodegarius1 месяц назад

I think A would be the best but I can see people hoping for C because it seems like the least frustrating of them. B is personally nice for me but I imagine people will think it's tedious or too hard.

Фото профиля II|lIllIIlI|IlIIlll|Ill|l
II|lIllIIlI|IlIIlll|Ill|l1 месяц назад

Do A and C

Фото профиля Sloyd
Sloyd1 месяц назад

Lock A looks fun

Фото профиля 🔥
🔥1 месяц назад

C and A D type wasn't that good in Dredge either, since it's harder to control the difficulty of the rings well, and you cannot finish the puzzle faster even if you're good at it - it always takes a constant time.

Фото профиля Adelhyde
Adelhyde1 месяц назад

A, B (needs some clean up) and C. I like these and having them be for different types of chests would be cool. I am also a Warframe player and we have 3 different locks.

Фото профиля Z_A_R_U_S
Z_A_R_U_S1 месяц назад

I personally like A and C. C looks the closest to actual lock-picking via setting the pins.

Фото профиля DreamEp
DreamEp1 месяц назад

answer A for me

Фото профиля Koda
Koda1 месяц назад

C but missing one resets to beginning

Фото профиля Kaoshi Murahime
Kaoshi Murahime1 месяц назад

I like A & B the most, D seems pretty unique too.

Фото профиля Mumford
Mumford1 месяц назад

A is close to Atomic Heart's unlocking minigame B is based on timing C is Oblivion's lockpicking minigame with no control over the pick D is Dredge's salvage minigame I like A and B, but leaning more towards B

Фото профиля softlikeshadows
softlikeshadows1 месяц назад

I like the one where I use a breaching shotgun on the lock - is that an option?

Фото профиля Gera
Gera1 месяц назад

All of them for sure

Фото профиля Jangowolf
Jangowolf1 месяц назад

Definitly not D. I prefer a lock picking minigame that can be complated faster based on your skill level. Also not a fan of B b/c it rotates to fast and I have tried that minigame before- it is a pain. I have a love/hate w/ lock picking.

Фото профиля Kain Yusanagi
Kain Yusanagi1 месяц назад

Loathe lock D because of how long it takes and how little skill it involves; just tiresome. Lock A doesn't make sense for a lock because rotary locks that do back/forth will reset after a full rotation. Lock C is bleh because auto-moving pick. Thus, by default, Lock B.

Фото профиля Amorph Studios 👁️‍🗨️✨️
Amorph Studios 👁️‍🗨️✨️1 месяц назад

B!! It gives you the precision feeling, while C Feels too much like typical fishing mechanic, which like it isn't but yeah, same with D but more reminds me of knife throwing minigames then lockpicking, love the work!

Фото профиля samon101
samon1011 месяц назад

B

Фото профиля alt err
alt err1 месяц назад

i like A and C

Фото профиля Scott Laskowski
Scott Laskowski1 месяц назад

Only one I wouldn’t like is D it seems like it has the most likelihood of forcing a fail unless it’s specifically coded to ensure there will always be an available path,

Фото профиля arkhamjack 🐞
arkhamjack 🐞1 месяц назад

I like B.

Фото профиля itsblundy
itsblundy1 месяц назад

I think B the most tbh

Фото профиля Morphograinerd
Morphograinerd1 месяц назад

D seem to be the funniest and more chalenging

Фото профиля gebirged
gebirged1 месяц назад

C or A, those are basically the same. I don't even know what are the rules in D.

Фото профиля V N
V N1 месяц назад

Why not all? Gameplay diversity is cool to have

Фото профиля Alpha Liam 🔜 Folsom SF
Alpha Liam 🔜 Folsom SF1 месяц назад

I like A best. It seems the least hectic to me

Фото профиля Mysda
Mysda1 месяц назад

As someone who kinda hate these kind of mini task, B feels the coolest. Looks mechanical and the speed is constant, no switching is cool

Фото профиля Phoenix0092
Phoenix00921 месяц назад

Keep all 4 and randomize them. Add an option to turn each off so players can pick and choose which one is fun for them

Фото профиля Icey
Icey1 месяц назад

warframe

Фото профиля Gran Idea Games
Gran Idea Games1 месяц назад

Not all locks are the same... You could have all four systems at once, for different situations.

Фото профиля Kelvon Hayes
Kelvon Hayes1 месяц назад

A I think is the best concept here. D seems like it could be interesting but it's not intuitive. I legit don't know what even happened to succeed there

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