Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Been testing different lockpicking minigames, which one do you prefer? Lock A, B, C or D? #Tehom #indiegame #gamedev

19,594 görüntüleme • 25 gün önce •via X (Twitter)

33 Yorum

Steffen Svendsen profil fotoğrafı
Steffen Svendsen25 gün önce

Keep all 4 and just be random rotation to keep players on thire toes. xD

trys profil fotoğrafı
trys25 gün önce

Also heavily inspired by the fishing mini games in dredge btw. Lock picks will be limited, the thief skill tree will increase your effectiveness at picking and some locks will blow up in your face.

Matthew | Fanfare profil fotoğrafı
Matthew | Fanfare25 gün önce

I like A. I would also make it a touch harder by making passing by the node also count as a failure. And you also get to add things like reversing directions randomly (or alternating) for even harder locks

V profil fotoğrafı
V25 gün önce

How about have them all? I love mini games but they can get stale quickly, having a variety like this would be nice!

Brother-Captain Leodegarius profil fotoğrafı
Brother-Captain Leodegarius25 gün önce

I think A would be the best but I can see people hoping for C because it seems like the least frustrating of them. B is personally nice for me but I imagine people will think it's tedious or too hard.

II|lIllIIlI|IlIIlll|Ill|l profil fotoğrafı
II|lIllIIlI|IlIIlll|Ill|l25 gün önce

Do A and C

Sloyd profil fotoğrafı
Sloyd25 gün önce

Lock A looks fun

🔥 profil fotoğrafı
🔥25 gün önce

C and A D type wasn't that good in Dredge either, since it's harder to control the difficulty of the rings well, and you cannot finish the puzzle faster even if you're good at it - it always takes a constant time.

Adelhyde profil fotoğrafı
Adelhyde25 gün önce

A, B (needs some clean up) and C. I like these and having them be for different types of chests would be cool. I am also a Warframe player and we have 3 different locks.

Z_A_R_U_S profil fotoğrafı
Z_A_R_U_S25 gün önce

I personally like A and C. C looks the closest to actual lock-picking via setting the pins.

DreamEp profil fotoğrafı
DreamEp25 gün önce

answer A for me

Koda profil fotoğrafı
Koda24 gün önce

C but missing one resets to beginning

Kaoshi Murahime profil fotoğrafı
Kaoshi Murahime25 gün önce

I like A & B the most, D seems pretty unique too.

Mumford profil fotoğrafı
Mumford24 gün önce

A is close to Atomic Heart's unlocking minigame B is based on timing C is Oblivion's lockpicking minigame with no control over the pick D is Dredge's salvage minigame I like A and B, but leaning more towards B

softlikeshadows profil fotoğrafı
softlikeshadows25 gün önce

I like the one where I use a breaching shotgun on the lock - is that an option?

Gera profil fotoğrafı
Gera25 gün önce

All of them for sure

Jangowolf profil fotoğrafı
Jangowolf24 gün önce

Definitly not D. I prefer a lock picking minigame that can be complated faster based on your skill level. Also not a fan of B b/c it rotates to fast and I have tried that minigame before- it is a pain. I have a love/hate w/ lock picking.

Kain Yusanagi profil fotoğrafı
Kain Yusanagi25 gün önce

Loathe lock D because of how long it takes and how little skill it involves; just tiresome. Lock A doesn't make sense for a lock because rotary locks that do back/forth will reset after a full rotation. Lock C is bleh because auto-moving pick. Thus, by default, Lock B.

Amorph Studios 👁️‍🗨️✨️ profil fotoğrafı
Amorph Studios 👁️‍🗨️✨️25 gün önce

B!! It gives you the precision feeling, while C Feels too much like typical fishing mechanic, which like it isn't but yeah, same with D but more reminds me of knife throwing minigames then lockpicking, love the work!

samon101 profil fotoğrafı
samon10125 gün önce

B

alt err profil fotoğrafı
alt err25 gün önce

i like A and C

Scott Laskowski profil fotoğrafı
Scott Laskowski25 gün önce

Only one I wouldn’t like is D it seems like it has the most likelihood of forcing a fail unless it’s specifically coded to ensure there will always be an available path,

arkhamjack 🐞 profil fotoğrafı
arkhamjack 🐞25 gün önce

I like B.

itsblundy profil fotoğrafı
itsblundy25 gün önce

I think B the most tbh

Morphograinerd profil fotoğrafı
Morphograinerd25 gün önce

D seem to be the funniest and more chalenging

gebirged profil fotoğrafı
gebirged25 gün önce

C or A, those are basically the same. I don't even know what are the rules in D.

V N profil fotoğrafı
V N25 gün önce

Why not all? Gameplay diversity is cool to have

Alpha Liam 🔜 Folsom SF profil fotoğrafı
Alpha Liam 🔜 Folsom SF25 gün önce

I like A best. It seems the least hectic to me

Mysda profil fotoğrafı
Mysda25 gün önce

As someone who kinda hate these kind of mini task, B feels the coolest. Looks mechanical and the speed is constant, no switching is cool

Phoenix0092 profil fotoğrafı
Phoenix009224 gün önce

Keep all 4 and randomize them. Add an option to turn each off so players can pick and choose which one is fun for them

Icey profil fotoğrafı
Icey25 gün önce

warframe

Gran Idea Games profil fotoğrafı
Gran Idea Games25 gün önce

Not all locks are the same... You could have all four systems at once, for different situations.

Kelvon Hayes profil fotoğrafı
Kelvon Hayes24 gün önce

A I think is the best concept here. D seems like it could be interesting but it's not intuitive. I legit don't know what even happened to succeed there

Benzer Videolar