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Been working on a custom tool for pixel art normal map and luminance mask generation/editing. Thinking of releasing it for free under an open-source license. Would any gamedevs be interested in this?

207,028 просмотров • 2 дней назад •via X (Twitter)

Комментарии: 53

Фото профиля Moonfell RPG
Moonfell RPG2 дней назад

Thank you everyone for the overwhelming response and interest! 💜 I didnt expect this since this was intended primarely as an internal tool for my game. Time to add some tooltips so its easier to use. I'll be sure to post when its ready for release!

Фото профиля corhoon
corhoon2 дней назад

An open-source pixel-art normal map tool sounds useful. Nice to see you thinking of sharing it!

Фото профиля Moonfell RPG
Moonfell RPG2 дней назад

Sharing is caring

Фото профиля DAEMONS
DAEMONS2 дней назад

Free normal map tool for pixels. The underground just got a new ritual.

Фото профиля Moonfell RPG
Moonfell RPG2 дней назад

All normal map generators ive found create blobby, over smoothed normal maps. So i decided to build my own tool that preserved the pixel art look

Фото профиля DAEMONS
DAEMONS1 день назад

Smoothed maps are how pixel art loses its teeth. A tool that keeps the hard edges has my full approval.

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

That has always been my issue, but i believe it has been solved with this

Фото профиля DAEMONS
DAEMONS1 день назад

Solved problems are the best kind. Curious to see it in action.

Фото профиля Sin(Game in Developing)
Sin(Game in Developing)2 дней назад

Can it be automatically imported into Unity and maintain the effect? I am very interested

Фото профиля Moonfell RPG
Moonfell RPG2 дней назад

You can export normal and luminance maps as pngs and then load them into your preferred engine.

Фото профиля Sin(Game in Developing)
Sin(Game in Developing)2 дней назад

Cool,wanna try the demo!

Фото профиля EpicNNG
EpicNNG2 дней назад

This would be extremely useful! I am guessing it would work for any 2D sprites, not just pixel?

Фото профиля Moonfell RPG
Moonfell RPG2 дней назад

Technically it works with any image, but i designed it for pixel art. It doesnt add any anti-aliasing or smoothing in order to preserve the crisp pixel art look, so it depends what youre looking for.

Фото профиля Pseudoscience Interactive
Pseudoscience Interactive1 день назад

Never did pixel art myself but I always find it admirable when people decide to share their tools as open-source projects. Plus I have no idea how this type of tool even works. I only ever did pre-rendered 3D. This is black magic to me. So I find this really really cool!

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

Honestly its all based on 3d logic. The normal map works exactly the same only its designed to maintain the pixel art cleanly. The luminance in concept acts as a specular map, which just happens to benefit the art style.

Фото профиля Walter | MDO Studio
Walter | MDO Studio2 дней назад

Looks really cool! Well done! 👏👏

Фото профиля 喵老弟
喵老弟1 день назад

For the release, a tiny sample sprite + exported maps + a Godot example scene would be a great first-run check. Reproducing the same light position in both would help me spot import/setup mistakes. The pixel-preserving approach is what makes this interesting.

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

I will definitely include a sample albedo/normal/luminance for the user to check. However, the tool should be versatile for any engine, so i would leave out the godot specific scene. In my case i use custom godot shader pipeline, although it shouldnt be too hard to implement.

Фото профиля 喵老弟
喵老弟1 день назад

Got it, keeping it engine-agnostic makes sense. A matching set of all three maps sounds like a good starting point. Thanks for explaining your setup—and for sharing a tool you built for your own game 🙂

Фото профиля Oro 🇻🇳
Oro 🇻🇳1 день назад

Woooooaaaa this is so coooool!!! I'm really looking foward to try it out!

Фото профиля Sobigdrasil
Sobigdrasil1 день назад

what???? ofc we are, can't wait to try it

Фото профиля NovaSt★r
NovaSt★r1 день назад

I WOULD!!!!

Фото профиля ░▒▓█ 𝗠𝗢𝗥𝗧𝗘𝗠 █▓▒░
░▒▓█ 𝗠𝗢𝗥𝗧𝗘𝗠 █▓▒░1 день назад

Hell yes

Фото профиля The Lazy forger
The Lazy forger1 день назад

Really interesting way of "panting" the normals, having areas of relatively uniform normals create very good cartoony shadows. Also really nice assets. The black outline really do wonders.

Фото профиля Snotchy
Snotchy1 день назад

Godot (and i'm sure many other game engines with 2d) already have 2d PBR map support but goodness if this app lets you MAKE the normal maps please please release it. All the other maps are kind of unnecessary though because it's just black and white easy to understand maps

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

I think the luminance map is absolutely necessary, otherwise every pixel receives the same amount of light.

Фото профиля Deshy ~
Deshy ~1 день назад

oh i would love it!

Фото профиля Marcin HCK Firmuga
Marcin HCK Firmuga1 день назад

it so masks in one tool is clean. open source would get used :)

Фото профиля RareBreed Makes Games
RareBreed Makes Games2 дней назад

Definitely 🙏

Фото профиля QahnaarinDovah
QahnaarinDovah2 дней назад

This looks fantastic. I would definitely try it out.

Фото профиля Ludovic Bas | Wishlist Crankstone 🤠
Ludovic Bas | Wishlist Crankstone 🤠1 день назад

I have SpriteIlluminator already but I'm not sure if it works with pixel art, so I'm interested!

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

Ive tried it and it didnt give the results i wanted so maybe this tool can help you

Фото профиля ThinkerFierce
ThinkerFierce2 дней назад

wtf yes

Фото профиля Dean Mamnev
Dean Mamnev2 дней назад

Every pixel dev would want this, guaranteed.

Фото профиля 萝北来信🥕LuobeiLetters
萝北来信🥕LuobeiLetters2 дней назад

cool

Фото профиля Benjamin Kirk
Benjamin Kirk1 день назад

This is so cool!

Фото профиля Scotty Rich
Scotty Rich1 день назад

i would l-l-l-looove to look into using this for my current game. got an ETA when you'll release it to the public?

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

Might need a bit of time to make it more user friendly and refactor a few things, so i cant say at the moment sorry!

Фото профиля Scotty Rich
Scotty Rich1 день назад

guess I'll just follow you and wait then 😛

Фото профиля Daniele Lynx Lasalandra
Daniele Lynx Lasalandra2 дней назад

amazing. lotta potential here! would be great

Фото профиля Teeko 🦥
Teeko 🦥2 дней назад

PLEASE!!!! Looks amazing

Фото профиля Yeony
Yeony2 дней назад

Not a gamedev 'yet' still gotta practice for it, but I would love to use that it looks so amazing! <33

Фото профиля Moonfell RPG
Moonfell RPG2 дней назад

It requires a bit of technical know how on normal and luminance maps but im trying to make it user friendly and versatile!

Фото профиля Yeony
Yeony2 дней назад

Goated! <3

Фото профиля Cidwel
Cidwel1 день назад

mememe! I actually got a system for normal maps,but your result looks gorgeous!

Фото профиля AEngel-Art-777 (Commissions OPEN!)
AEngel-Art-777 (Commissions OPEN!)1 день назад

..... If I ever make a game... and it will be pixelated... I will use this. Bookmarking it, saving it and reposting. For posterity in case.

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

We always need more pixel games so please do!

Фото профиля AEngel-Art-777 (Commissions OPEN!)
AEngel-Art-777 (Commissions OPEN!)1 день назад

First... to learn how to code.

Фото профиля MandrakeUK
MandrakeUK1 день назад

Looks awesome!

Фото профиля Horlof
Horlof1 день назад

im not a gamedev but this looks super cool, i'd definetly play around with something like this

Фото профиля Lucas França
Lucas França1 день назад

And how do you create the normal map? Manual?

Фото профиля Moonfell RPG
Moonfell RPG1 день назад

You generate it from the albedo then use modify to fix or improve

Фото профиля TishToshTesh
TishToshTesh2 дней назад

Color me curious. That looks like some mighty fine work that could be very useful.

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