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Blend Space Assets in Unreal Engine actually have an Analysis mode that will look at the foot placement to calculate how fast a character was moving and put the animation in the correct position on the blend space. Way better results than just "eye balling it". #UETips
18,043 views • 2 years ago •via X (Twitter)
7 Comments

Blaine Hodge 🇨🇦2 years ago
@UnrealEngine Animators being told “just leave it alone” as they can’t tune/match the speeds anymore…

Chris Murphy2 years ago
@UnrealEngine Haha, you can eye-ball-it-in-post if you really want to.

Dan Thompson2 years ago
@UnrealEngine What.

Eryk Dwornicki ⚡ (He/Him)2 years ago
@UnrealEngine TIL!

Toupin | Elliot2 years ago
@UnrealEngine Thanks!

Aline Schleger2 years ago
@UnrealEngine "eye-balling" it?! You mean the Metrics king is dead?

Steven Bodnar1 year ago
@Mr_Rowl @UnrealEngine Um...?!


