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Blend Space Assets in Unreal Engine actually have an Analysis mode that will look at the foot placement to calculate how fast a character was moving and put the animation in the correct position on the blend space. Way better results than just "eye balling it". #UETips

18,043 views • 2 years ago •via X (Twitter)

7 Comments

Blaine Hodge 🇨🇦's profile picture
Blaine Hodge 🇨🇦2 years ago

@UnrealEngine Animators being told “just leave it alone” as they can’t tune/match the speeds anymore…

Chris Murphy's profile picture
Chris Murphy2 years ago

@UnrealEngine Haha, you can eye-ball-it-in-post if you really want to.

Dan Thompson's profile picture
Dan Thompson2 years ago

@UnrealEngine What.

Eryk Dwornicki ⚡ (He/Him)'s profile picture
Eryk Dwornicki ⚡ (He/Him)2 years ago

@UnrealEngine TIL!

Toupin | Elliot's profile picture
Toupin | Elliot2 years ago

@UnrealEngine Thanks!

Aline Schleger's profile picture
Aline Schleger2 years ago

@UnrealEngine "eye-balling" it?! You mean the Metrics king is dead?

Steven Bodnar's profile picture
Steven Bodnar1 year ago

@Mr_Rowl @UnrealEngine Um...?!

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