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🚨 BREAKING: Big news in the computer vision world! 🎥 Luxonis | Robotic Vision just dropped its new OAK 4 line, and it’s a big upgrade for edge computer vision. Instead of being “just a stereo camera,” OAK 4 is a fully standalone vision computer with 52 TOPS of...

41,955 просмотров • 8 месяцев назад •via X (Twitter)

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That's sick! 🤯 Genesis AI simulates robots playing yo-yo! 🪀 Genesis AI just open-sourced Genesis World 1.0, and it might be one of the most important infrastructure releases in robotics this year. Robotics is still bottlenecked by the 1× speed of the physical world. Every model needs to be tested on real hardware, slowly, expensively, with limited coverage. Genesis World 1.0 from Genesis AI flips that equation: One hour in reality becomes 100 days in simulation. That turns a wall-clock bottleneck into a compute problem. And compute problems are solvable. The technical stack they rebuilt from scratch is serious: → GPU-accelerated cross-platform compiler via Quadrants, 10x faster launch time and up to 4.6x runtime vs the initial Genesis release → Penetration-free multi-physics contact solvers, the thing that makes simulation actually trustworthy → Unified rigid AND deformable physics in a single engine → Nyx, a high-performance path-traced rendering engine purpose-built for physical AI The sim-to-real gap has historically been the graveyard of robotics research. Policies that work beautifully in simulation fall apart on real hardware. Genesis World 1.0 is a direct attack on that problem. And it's fully open-source. The companies that master simulation infrastructure will train better robots faster than anyone else. Find it here: Genesis World 1.0: Quadrants: Nyx: Theophile Gervet, Zhou Xian congrats! 👏🏼 ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

56,807 просмотров • 2 месяцев назад

Trained a humanoid entirely in a 3D scan of the office. Zero real-world fine-tuning. It just walked in and worked. RL needs hundreds of thousands of attempts, and real robots can't afford to crash. A misjudged gap or a glass door collision breaks hardware and costs hours resetting. So you train in a sim. But sim policies usually train on randomized, untextured geometry; depth is easy to fake. The robot learns structure, not the real world: no materials, no lighting, no idea what anything actually is. RGB cameras carry all of that but training RGB policies in generic fake worlds won’t generalize to the real world. Niantic Spatial 🌎 Scaniverse reconstructs your scan of the real deployment site. One 360° camera walkthrough → photorealistic 3D Gaussian splat at metric scale → collision mesh pulled from the same reconstruction, so vision and physics match exactly. Drops straight into NVIDIA Isaac Sim/Lab, no manual conversion. Flexion simulation-first approach then seamlessly enables the training of RGB-only nav policies inside that reconstruction. With added domain randomization + large image encoders for robustness, this deploys straight to hardware. No real-world fine-tuning. Deployment: months of on-site adaptation → days. Tune into the NVIDIA livestream on 12 August to hear how these companies are closing the sim2real gap: NVIDIA Robotics ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

117,692 просмотров • 4 дней назад

Japan Just Built a HouseBot You Control Without Speaking and It Changes Everything! Donut Robotics has officially unveiled its first bipedal humanoid, Cinnamon 1, and instead of focusing on louder voices or bigger motors, the company went in the opposite direction. Silence. Cinnamon 1 introduces what Donut Robotics calls Silent Gesture Control, a system that allows the humanoid to be guided using simple hand and finger movements rather than spoken commands. This approach feels especially well suited for real world environments where traditional voice control falls apart. Busy factory floors. Construction sites filled with constant noise. Even quiet indoor settings where voice commands feel awkward or intrusive. It also opens the door for far more accessible human robot interaction, particularly for users with impairments. While the current Cinnamon 1 hardware is built on an OEM platform, the intelligence driving it is where Donut Robotics is placing its long term bet. The team is actively developing custom Vision Language Action AI that allows the robot to interpret what it sees, understand intent, and respond with physical action. The goal is not just smarter robots, but robots that feel more natural. Even more ambitious is the company’s plan for full domestic production. Donut Robotics has stated its intention to localize both manufacturing and AI development in Japan, reinforcing the country’s reputation for precision engineering and thoughtful robotics design. If timelines hold, Cinnamon 1 units are expected to begin deployment in factories and construction environments by the end of 2026. That puts this humanoid squarely in the category of near term reality rather than distant concept. The takeaway is simple but important. As humanoid robots move out of labs and into daily work environments, the winners may not be the loudest or flashiest machines. They may be the ones that understand us without a word being spoken.

The AI Robot Guy on X

257,928 просмотров • 6 месяцев назад