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Brow Wrinkles test + Bone deformations Many thanks for SD nodes
20,844 views • 1 year ago •via X (Twitter)
10 Comments

@OG_SDWAN Are the wrinkles all done using geometry? Or is there some texture magic/displacement behind the scenes? I'm not experienced at all in this, but the deformations look too good to be supported a by a relatively low poly mesh.

@OG_SDWAN Extras normal+diffuse maps that were probably baked from sculpts

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@OG_SDWAN Inspiring Boss 💪🏾

@OG_SDWAN Foda! Quero brincar com isso!

@OG_SDWAN Can't say in words totally speech less about how much good the rig is

@OG_SDWAN Thank you! Still far from done but I think is getting there

@OG_SDWAN Insane versatility. I've never been able to rig a face with this level of realism and flexibility. Nice work!

@OG_SDWAN thank you!

@OG_SDWAN Bone driven faces look so much more alive than fully shape basedn rigs. So much more pleasant to view. Very nice work.
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