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Malice Test (Ignore the strong outline) I've created a few node groups for specific materials. There's a main shader, a hair shader, an eye shader, and more, along with a few mapping nodes, including parallax and cube map mapping. What should be a good price?
111,228 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Btw, I'm talking about the custom node groups, not the model or any game asset

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My goodness....beautiful..

A good a pirice $5-$15

It looks pretty good. You could put it on gumroad for a minimum and people can pay more to support if they want.

It's hard to answer but for sure many people will be interested by what you develop here including me. You should have a look of some similar work (shader dev node etc) on gumroad to have some exemple of price and dl numbers, maybe this will help. Btw, great job!

Oh, that's a good tipo! Thanks!

I've paid $10 - $15 for several terrain and sky addons/node groups in the past. It feels like a nice price but it's how you value your work bud. I'll be purchasing for sure, looks tremendous 🙂👌🏽

will this shader also work on different game models ex. Valorant / Fortnite etc?

yes, but the base textures matter (especially diffuse and normals) to get a more 2dish look

I gave up after 7 days tryna figure it out and I still can’t AHHHH
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Geometry Nodes based eye correction. Calculates & normalizes the surface distance from the iris to the vertex and passes to the shader as an attribute to sample. [See replies for the node setup].
snek3d
30,003 просмотров • 1 месяц назад
