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Camera feed with volumetric projection:

39,558 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Alex Hollow
Alex Hollowvor 1 Jahr

How do you implement volumetrics? They seem to update really nicely

Profilbild von János Turánszki
János Turánszkivor 1 Jahr

Ray marching a shadow map. There is a seconday color texture for colored transparent shadows.

Profilbild von morskiyef
morskiyefvor 1 Jahr

did you model the 3d character too? she's so well made!

Profilbild von János Turánszki
János Turánszkivor 1 Jahr

No, it was made in Vroid Studio.

Profilbild von ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖vor 1 Jahr

That's insanely impressive. Wow.

Profilbild von The Sean Mitchell
The Sean Mitchellvor 1 Jahr

I watched this way too many times. Amazing stuff man. Love it.

Profilbild von Mr Mogette
Mr Mogettevor 1 Jahr

Nice job!

Profilbild von Daanyaal
Daanyaalvor 1 Jahr

There are different cameras in the scene how does the game know which one to stream from

Profilbild von Neko Legends
Neko Legendsvor 1 Jahr

The TVs acting like separate cameras are more impressive! Mirrors double the rendering triangles how the heck is this possible

Profilbild von wheath----ley
wheath----leyvor 1 Jahr

remind me of the source engine E3 2003 showcase (or half-life 2 demo)

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