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Camera feed with volumetric projection:
39,558 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Alex Hollowvor 1 Jahr
How do you implement volumetrics? They seem to update really nicely

János Turánszkivor 1 Jahr
Ray marching a shadow map. There is a seconday color texture for colored transparent shadows.

morskiyefvor 1 Jahr
did you model the 3d character too? she's so well made!

János Turánszkivor 1 Jahr
No, it was made in Vroid Studio.

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖vor 1 Jahr
That's insanely impressive. Wow.

The Sean Mitchellvor 1 Jahr
I watched this way too many times. Amazing stuff man. Love it.

Mr Mogettevor 1 Jahr
Nice job!

Daanyaalvor 1 Jahr
There are different cameras in the scene how does the game know which one to stream from

Neko Legendsvor 1 Jahr
The TVs acting like separate cameras are more impressive! Mirrors double the rendering triangles how the heck is this possible

wheath----leyvor 1 Jahr
remind me of the source engine E3 2003 showcase (or half-life 2 demo)
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