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Hardly anything more fun than moving the camera around finding cool angles while the car keeps drifting. Real-time volumetric simulation made with Niagara Fluids in Unreal Engine 5.3

23,128 次观看 • 3 年前 •via X (Twitter)

10 条评论

Jesse Pitela 的头像
Jesse Pitela3 年前

For anyone interested in learning Niagara Fluids, I have a Free course (12 tutorials) you can check out here:

o Verde 的头像
o Verde3 年前

This is my dreams Jesse, I always dreamt of achieving this in a indie racing game

Alex Leiva 的头像
Alex Leiva3 年前

Looks great and the performance also looks decent

Over Jump Rally 的头像
Over Jump Rally3 年前

Interesting... 😏

o Verde 的头像
o Verde3 年前

How heavy on the machine is this?

Nathan 的头像
Nathan3 年前

@HugoMonteur Tu sais ce qu'il te reste à faire

yassinerahal 的头像
yassinerahal3 年前

I hard such a hard time doing this on UE 5.2 maybe I should move to 5.3

Pixel Eye Pictures (P.E.P) 🇨🇦 的头像
Pixel Eye Pictures (P.E.P) 🇨🇦3 年前

Patreon! Please :D

(deactivated) 的头像
(deactivated)3 年前

My lord

A Goofy Lad 的头像
A Goofy Lad3 年前

It’s real-time, so are you telling me that video game smoke could be getting wayy better soon?

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