Загрузка видео...
Не удалось загрузить видео
Camera feed with volumetric projection:
39,558 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

How do you implement volumetrics? They seem to update really nicely

Ray marching a shadow map. There is a seconday color texture for colored transparent shadows.

did you model the 3d character too? she's so well made!

No, it was made in Vroid Studio.

That's insanely impressive. Wow.

I watched this way too many times. Amazing stuff man. Love it.

Nice job!

There are different cameras in the scene how does the game know which one to stream from

The TVs acting like separate cameras are more impressive! Mirrors double the rendering triangles how the heck is this possible

remind me of the source engine E3 2003 showcase (or half-life 2 demo)
Похожие видео
CRT effect can be applied to camera feed textures:
János Turánszki
64,290 просмотров • 8 месяцев назад
UFOs surrounding Artemis 2 before NASA cut camera feed🧐🤔
UFO mania
45,778 просмотров • 2 месяцев назад
