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Camera feed with volumetric projection:

39,558 次观看 • 1 年前 •via X (Twitter)

10 条评论

Alex Hollow 的头像
Alex Hollow1 年前

How do you implement volumetrics? They seem to update really nicely

János Turánszki 的头像
János Turánszki1 年前

Ray marching a shadow map. There is a seconday color texture for colored transparent shadows.

morskiyef 的头像
morskiyef1 年前

did you model the 3d character too? she's so well made!

János Turánszki 的头像
János Turánszki1 年前

No, it was made in Vroid Studio.

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖 的头像
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 年前

That's insanely impressive. Wow.

The Sean Mitchell 的头像
The Sean Mitchell1 年前

I watched this way too many times. Amazing stuff man. Love it.

Mr Mogette 的头像
Mr Mogette1 年前

Nice job!

Daanyaal 的头像
Daanyaal1 年前

There are different cameras in the scene how does the game know which one to stream from

Neko Legends 的头像
Neko Legends1 年前

The TVs acting like separate cameras are more impressive! Mirrors double the rendering triangles how the heck is this possible

wheath----ley 的头像
wheath----ley1 年前

remind me of the source engine E3 2003 showcase (or half-life 2 demo)

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