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Camera feed with volumetric projection:
10 条评论

Alex Hollow1 年前
How do you implement volumetrics? They seem to update really nicely

János Turánszki1 年前
Ray marching a shadow map. There is a seconday color texture for colored transparent shadows.

morskiyef1 年前
did you model the 3d character too? she's so well made!

János Turánszki1 年前
No, it was made in Vroid Studio.

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 年前
That's insanely impressive. Wow.

The Sean Mitchell1 年前
I watched this way too many times. Amazing stuff man. Love it.

Mr Mogette1 年前
Nice job!

Daanyaal1 年前
There are different cameras in the scene how does the game know which one to stream from

Neko Legends1 年前
The TVs acting like separate cameras are more impressive! Mirrors double the rendering triangles how the heck is this possible

wheath----ley1 年前
remind me of the source engine E3 2003 showcase (or half-life 2 demo)
