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Spawning 1000 characters 🚶🚶🚶 Well not really, they are actually 1000 props with vertex animations. I was curious how it would work. I used an Unreal Engine plugin Vertex Animation Toolkit and adjusted it to output 2K textures. You can load in multiple animations and bake into 1 Vertex...

21,128 Aufrufe • vor 6 Monaten •via X (Twitter)

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Jerome | InsaneUnreal

23,650 Aufrufe • vor 1 Monat

Two things I'm hoping they fix in #NBA2K27. 1) Invisible barriers You can see how I stun LaMelo with the jab, but when I try to blow by I hit a barrier and LaMelo ends up back in guarding position. Kind of defeats the purpose of the jab game. Probably could play through that ride animation and still have an advantage, but the barriers make things feel unnatural at times. 2) These canned defensive animations that grant way too much mercy to trailing defenders. Been talking about this for years. You'll have a guy beat on a drive, initiate a dunk or layup, and then 2K will just unnaturally force you into an animation that kills your forward momentum and makes you do some floater or layup to allow a stop from the trailing defender. You can't rationalize it...because it isn't a bad take (even though 2K will say it is after the fact) so why is an advantage I created being taken out of my control? Sometime they'll even just let the AI zoom to you and foul you so you don't get a layup. It just doesn't feel natural and that's my problem with it. There are even times on fast breaks where you get a steal, and you're trying to run out...but there's a dude who's literally behind you holding you in a ride animation preventing you from picking up speed. Just too much mercy for beat defenders in my opinion. Should you be forced into bad animations after beating a defender and attempting to score? I just don't know if that makes sense. It makes it look like you did something wrong, but it's really out of your control. #NBA2K26

ᴅɪᴍᴇᴡᴏʀᴋ🧪🥼

81,581 Aufrufe • vor 26 Tagen

Unfortunately, Tonfa sucks in Nioh 3 for me, because Tonfa without Fluxes are half the fun :/ Tonfa really gives its best with Fluxes. They were one of my favorite weapons in Nioh 1 & 2, super fun to play, and now they feel really frustrating 😢 This basically is my almost only main complain about Nioh 3, otherwise it's a 11/10 game for me. The main issue why I simply can't enjoy Tonfa on Nioh 3 is muscle memory. My fingers are so used to do Fluxes 2, they want to do Fluxes 2 — and not being able to do it makes me mad. Especially because Tonfa animations and moveset are still very similar to the previous games, so my body sees the animation and instinctively tries to Flux… but Ninja Style can’t do Fluxes 😭 With weapons like Kusarigama, which got a heavy rework, this problem doesn’t exist: animations are different, so muscle memory doesn’t clash. With Tonfa, instead, everything looks familiar, but a core mechanic is missing. Honestly, they should have either: -heavily reworked Tonfa animations for Ninja Style (for example somthing similar to Ninja Gaiden Tonfa Moveset) or -kept Tonfa in Samurai Style with stances and Fluxes like in Nioh 1 & 2 I don’t want Tonfa to disappear from Ninja Style — some people might enjoy them there — but I really wish Tonfa were available in Samurai Style as well, so everyone could enjoy the weapon in their own way. Please Team NINJA, give us back our beloved Tonfa in Samurai Style too 😭

MasterNinjaRyu

35,109 Aufrufe • vor 5 Monaten