Video wird geladen...
Video konnte nicht geladen werden
📢 Cascadeur 2025.3 is live! Big update with AI interpolation, Filament renderer, quadruped support, and improved physics tools. — Inbetweening is now AI interpolation — Filament (experimental, Windows): HDRI, lighting, materials — Quadrupeds (alpha): Quick Rigging + AutoPosing (Pro only) — Physics: Angle Constraints in Ragdoll + improved Point Constraint
158,560 Aufrufe • vor 10 Monaten •via X (Twitter)
56 Kommentare

Remove the "plans" crap and let me just buy the software ffs.

If you purchase any annual license, it becomes a perpetual license after it expires

I understand, I read the details about the subscription tiers before I commented. There is no one time payment option for a perpetual licence. I am sure there are reasons for that choice valid or otherwise.

You can find a full list of new features here ⬇️

You guys should be as big as Blender.

We’re moving in that direction step by step 💟

Yup! This is absolutely nuts! Well done Cascadeur!

Thanks a lot, Travis!

You guys are awesome and taking the community by storm!!! Amazing stuff!!!

Thanks a ton! More cool stuff on the way

How about you stop locking features behind more expensive tiers? Indie license should include every feature Pro has. Us indies aren't made of money, throwing $50 USD per MONTH on software is completely unfeasible.

We’re a small team, and our ability to develop new features depends directly on our income. We do our best to keep prices accessible and to include all essential features in the Indie-version

I would gladly pay $300 or even $500 for this if they offered a permanent license as a purchase option, but unfortunately they don't. 🤷

If you purchase any annual license, it becomes a perpetual license after it expires

Any plan to add animation layers?

@AmazingAnim We’re going to start working on layers next year

Export to 3dsmax .bip ?

Sorry, no plans for that at the moment

This is amazing!

Really glad you like it

sheeesh! that is clean

Thanks! Glad you like it 💟

Cascadeur works like blender? or is it just for animation i want to make low poly anims too

Cascadeur is focused on animation - posing, physics tools, mocap cleanup, AI interpolation, etc. If you want to make low-poly animations, it works great for that too. For modeling you’d still use Blender or another DCC, then bring the model into Cascadeur to animate.

Interesting.

That is a cool feature, but do you plan to expand on HUD animating?

Sorry, what do you mean by “HUD animating”?

FPS animations for hands

Do you have plans for creating an Unreal Engine runtime library that uses the actor's current position and a logic selected end keyframe from a repository of smart object interaction keyframes? Does your application have an api that I could extend with to achieve such?

At the moment, we're committed to continue developing Cascadeur as a standalone application. An extended version of the LiveLink plugin is being developed to connect Cascadeur to Unreal Engine and nothing more than that as of now. Cascadeur has an API -

Worth every penny

@DrDanielCGrace Glad to hear it!

My jaw dropped when u rotated the bar.. SO COOL. How did you guys curate the dataset?

We have #Xsens suit)

Wow then Sam3D is awesome for your use case! Hopefully they add more than human detection so you can do in betweening for other types of bodies like birds, dragons, fish, ect!

How is it with ducks?

Not yet, unfortunately

This is so good, any chance to add video to animation in the future?

We already have this feature, but next year we’ll try to implement a more advanced version of it

I just found this, and I love it already... I wonder if there is support for digitigrade characters. And, like hands any possibility to animate toes? like for a chimp creature?

1. Yes, we’ve added quadruped support, which covers most digitigrade characters - but it’s still in an alpha stage 2. You can animate toes, but only through box-controllers, since there’s no AutoPosing for them yet

@marzzelhere Do you have plans for adding quadruped support for indie? I’d love to start using Cascadeur in my project, but sadly can’t afford a Pro license now, and I don’t really need the other features :/

@marzzelhere No, it's not in the plans at the moment.

Incorporating (merging?) with an AI Video company/software as an additional layer: To use Cascadeaur for template of AI video (more specific for AI)

Bro, I am too lazy. Just add some camera recognition so @cascadeur3d can simply follow the camera commands XD

How to do that? Please tell me this tech name, I will ask about it details from LLM.

It's Cascadeur - soft for 3d animation. You can try it on

I can make em fuk?

Btw the core of our software is creating highly realistic animations - in any angle and any pose.

Si o no pendejo

Wake me up when it's a Blender addon

@JadenJTW You gotta see this!

Any plans on releasing it as a blender addon?

wouldnt it be better to frame this as ML, instead of AI?

No, because our model is based on the same principles used in large generative models

understood, just better execution

