Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Check out our #RSS2024 paper "#MPCC++: Model Predictive Contouring Control for Time-Optimal Flight with Safety Constraints." Model Predictive Contouring Control (MPCC) has shown promising results for agile robotics applications, including car and drone racing. Existing approaches struggle to introduce safety considerations, often resulting in crashes. What does it take...

17,903 görüntüleme • 2 yıl önce •via X (Twitter)

3 Yorum

Julian Fried profil fotoğrafı
Julian Fried2 yıl önce

Very cool

Charles Zhang profil fotoğrafı
Charles Zhang2 yıl önce

cool

Senish Khadka profil fotoğrafı
Senish Khadka2 yıl önce

Damn, but how did you localize the drones position? Imu?

Benzer Videolar

Check out our latest work, "Actor-Critic Model Predictive Control: Differentiable Optimization meets Reinforcement Learning for Agile Flight," published in the IEEE Transactions on Robotics, where we reconcile #OptimalControl and #ReinforcementLearning, achieving the same super-human performance, but with superior generalizability, as our previous model-free deep RL! Code released! PDF: Code: Full Video: Model-free #ReinforcementLearning (RL) is known for its strong task performance and flexibility in optimizing general reward formulations. On the other hand, #ModelPredictiveControl (MPC) provides robustness, constraint handling, and powerful online replanning capabilities. In this work, we extend our previous AC-MPC paper (Romero, ICRA'24) by taking a deeper look at how both approaches can be unified. We introduce and extend Actor-Critic Model Predictive Control (AC-MPC), a framework that embeds a differentiable MPC inside an Actor-Critic RL architecture. This integration allows the MPC-based actor to perform short-term predictive optimization, while the critic facilitates long-horizon learning and exploration. We conduct a comprehensive study that highlights AC-MPC’s key advantages: - Better out-of-distribution generalization, both against unknown disturbances and changes in the quadrotor dynamics - Improved sample efficiency - A novel empirical analysis uncovering a relationship between the critic’s value function and the MPC cost function, providing deeper insight into their interplay. We validate our method in simulation and the real world on a quadcopter flying at superhuman speeds of up to 21 m/s, matching state-of-the-art model-free RL performance, and retaining the predictive structure of MPC for more reliable out-of-distribution behavior. Reference: Actor-Critic Model Predictive Control: Differentiable Optimization meets Reinforcement Learning for Agile Flight IEEE Transactions on Robotics (T-RO), 2025 PDF: Full Video: Code: Kudos to Ángel Romero, Elie Aljalbout, Yunlong Song! University of Zurich UZH Science UZH Space Hub AUTOASSESS European Research Council (ERC) UZHai

Davide Scaramuzza

27,090 görüntüleme • 5 ay önce

We are thrilled to share our breakthrough research on "Agile Flight from Pixels without State Estimation," to be presented and live-demonstrated at #RSS2024 next week! You heard well: no state estimation means no explicit visual localization, no SLAM, no VIO, and no IMU! Paper: Video (Narrated): Last year, we demonstrated that #ReinforcementLearning (RL) policies could outperform world-champion drone-racing pilots using the same quadrotor hardware; however, unlike human pilots, these policies continuously estimated an explicit state from known gate positions, the camera feed, and inertial measurements (IMU). In this new work, we tackle the challenge of learning vision-based drone racing using an end-to-end reinforcement learning approach that eliminates the need for IMU data or explicit state estimation. Like professional pilots, we go directly from images to control commands. The training is facilitated by an asymmetric actor-critic with access to privileged information. To overcome the computational complexity during image-based RL training, we use an appropriate sensor representation, which can be efficiently simulated during training without rendering images. We achieve agile flight at speeds up to 40 km/h with accelerations up to 2 g's. Although our demonstration focuses on drone racing, we believe that our method has an impact beyond drone racing and can serve as a foundation for future research into real-world applications in structured environments. Besides the paper presentation, we will also give a live demo next Tuesday and Wednesday between and hrs at TU Delft: Reference: Ismail Geles*, Leonard Bauersfeld*, Angel Romero, Jiaxu Xing, Davide Scaramuzza "Demonstrating Agile Flight from Pixels without State Estimation" Robotics: Science and Systems (RSS), 2024. Kudos to Ismail Geles Leonard Bauersfeld Ángel Romero Jiaxu Xing! University of Zurich UZH Science UZH Space Hub Aerial Core AUTOASSESS European Research Council (ERC)

Davide Scaramuzza

27,917 görüntüleme • 2 yıl önce

We are excited to share our latest work, "Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning," done in collaboration with Google DeepMind . Autonomous drones have reached superhuman speed in isolation, but what happens when multiple agents share the same airspace? Paper: Website: Video: Using league-based self-play, we train #ReinforcementLearning agents that race against a diverse, evolving population of opponents. Through this competitive training, sophisticated behaviors emerge without explicit programming: strategic overtaking, proactive collision avoidance, and even awareness of aerodynamic downwash from nearby drones. In real-world multi-player races at speeds exceeding 80kph (50 mph) and accelerations up to 7g, our agents outperform a five-time Swiss national drone racing champion while reducing collision rates by 50% compared to single-agent baselines. Crucially, training against diverse artificial opponents enables zero-shot generalization to human pilots, achieving over 90% race completion in mixed human-AI races with up to four competitors. A key insight: human pilots adopt riskier strategies when trailing, leading to more crashes under competitive pressure. Our learned policies, by contrast, maintain consistent safety margins regardless of race standing, a property essential for deploying autonomous systems alongside humans. Also, the multi-agent self-play policies are more robust than those trained independently, suggesting that training in competitive environments is not only key to winning races but also to learning safer, more reliable autonomy for real-world multi-robot systems. Kudos to Ismail Geles, Leonard Bauersfeld, Markus Wulfmeier! Ismail Geles Leonard Bauersfeld Markus Wulfmeier European Research Council (ERC) UZH IfI University of Zurich UZH Science UZH Space Hub Swiss Robotics NCCR Robotics

Davide Scaramuzza

14,519 görüntüleme • 1 ay önce

Can an inexpensive, off-the-shelf IMU be the only sensor to estimate the full state (position, velocity, orientation) of a quadrotor flying through a track at high speed and even be on-pair with vision-based localization? The answer is yes, within certain limitations! In this #RAL2023 paper, we propose a learning-based odometry algorithm that couples a model-based filter driven by the inertial measurements with a learning-based module with access to the control commands. Our system outperforms by a large margin the state-of-the-art visual-inertial odometry (#VIO) algorithms and the state-of-the-art learned-inertial odometry algorithm, #TLIO, for the task of drone racing. Additionally, we show that our system is as accurate as a VIO algorithm that uses a camera to localize to a known map of the racing track. The main limitation of our approach is that it cannot generalize to trajectories that have not been seen at training time. However, in drone racing competitions, the track is known beforehand. Human pilots spend hours or even days of practice on the race track before the competition. Similarly, our system can be trained with the data collected during practice time and deployed during the competition. Future work will investigate how to generalize to trajectories not seen at training time. The code is released! Paper: Video: Code: Kudos to Giovanni Cioffi Leonard Bauersfeld Elia Kaufmann European Research Council (ERC) University of Zurich UZH Science UZH Space Hub NCCR Robotics Aerial Core #RAL2023 #IROS2023 #SLAM

Davide Scaramuzza

37,061 görüntüleme • 2 yıl önce

We are excited to share our work “Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones” published in IEEE Transactions on Robotics IEEE Transactions on Robotics (T-RO), which tackles sharp radiance field reconstruction under agile drone motion, where RGB frames are heavily motion-blurred and pose priors become unreliable! 4 years in the making! Code & dataset released! PDF: Code & Dataset: Full Narrated Video: High-speed flight is essential for time- and battery-constrained missions (e.g., inspection, exploration, search & rescue). However, fast motion corrupts visual data with severe motion blur and introduces drift/noise in visual-inertial odometry, making NeRF-based 3D reconstruction particularly brittle. We propose a unified framework that leverages asynchronous #EventCamera streams together with motion-blurred frames to reconstruct high-fidelity radiance fields from agile drone flights. Our key idea is to embed event-image fusion directly into radiance field optimization while jointly refining a shared, continuous-time camera trajectory initialized from event-based VIO. This enables us to recover sharp radiance fields and accurate trajectories without ground-truth supervision during training. We validate our method on synthetic data and on real sequences captured by a drone flying up to 2 m/s. Despite severe blur and noisy pose priors, our method preserves fine scene details and achieves a performance gain of over 50% on real-world data compared to state-of-the-art methods. Kudos to Rong Zou and Marco Cannici! Marco Cannici Reference: Rong Zou*, Marco Cannici*, Davide Scaramuzza Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones IEEE Transactions on Robotics (T-RO), 2026 NCCR Robotics European Research Council (ERC) AUTOASSESS UZH IfI University of Zurich UZH Science Prophesee SynSense UZH Space Hub

Davide Scaramuzza

11,946 görüntüleme • 4 ay önce

Check out our #PAMI paper with code "Dense Continuous-Time Optical Flow from Event Cameras," where we show how to regress *continuous-time* trajectories of every pixel from event cameras alone or events plus frames! The key idea is to iteratively estimate per-pixel polynomials using a recurrent lookup and update scheme. Paper: Code: DOI: We present a method for estimating dense continuous-time optical flow from event data. Traditional dense optical flow methods compute the pixel displacement between two images. Due to missing information, these approaches cannot recover the pixel trajectories in the blind time between two images. We show that it is possible to compute per-pixel, continuous-time optical flow using events from an event camera. Events provide temporally fine-grained information about movement in pixel space due to their asynchronous nature and microsecond response time. We leverage these benefits to predict pixel trajectories densely in continuous time via parameterized Bézier curves. To achieve this, we build a neural network with strong inductive biases for this task: First, we build multiple sequential correlation volumes in time using event data. Second, we use Bézier curves to index these correlation volumes at multiple timestamps along the trajectory. Third, we use the retrieved correlation to update the Bézier curve representations iteratively. Our method can optionally include image pairs to boost performance further. To train and evaluate our model, we introduce a synthetic dataset (MultiFlow) that features moving objects and ground truth trajectories for every pixel. Our quantitative experiments suggest that our method successfully predicts pixel trajectories in continuous time and is competitive in the traditional two-view pixel displacement metric on MultiFlow and DSEC-Flow. Open source code and datasets are released to the public. Kudos to Mathias Gehrig Manasi Muglikar

Davide Scaramuzza

12,637 görüntüleme • 2 yıl önce

Autonomous driving and obstacles avoidance at drift speeds, challenging the limits of what is possible! In this demo, our vehicle can be seen performing #autonomousdriving at very high speeds, causing it to both skid and drift at turns, while also avoiding obstacles. At such speeds, given the inherent dynamics of the vehicle platform used, it is very easy for the vehicle to topple. The #reinforcementlearning based motion planning and decision making framework that is being demoed here is tasked with ensuring obstacles avoidance without compromising on the speed, to an extent possible, and to drive the vehicle as fast as possible. This is evident towards the end of the video, where it can be seen that our vehicle avoided static obstacles while drifting.This demonstrates the level of sophistication and agility in our framework to ensure proper control of the #autonomousvehicles at high-speeds. The use cases are many; to begin with, our generic off-roads autonomous driving research focuses on enabling autonomous navigation in previously unknown and unseen environments, while ensuring mathematical completeness guarantees. Such agility can also help on-road autonomous vehicles to deal with unforeseeable corner cases or sudden appearance of obstacles in its tracks, at high-speeds. Our underlying research at Swaayatt Robots is still far from over, and over the next 3-4 months, we will be demonstrating abstract representation being learned by our multi-RL agents based framework (under progress) to ensure computation of the cost of the terrain without any labelled data, where multiple agents learn to control / regulate different aspects of autonomous navigation, to ensure safe and robust navigation, both on- and off-roads. All the people on the ground, who participated in the demo, were trained safety professionals. #deeplearning #MachineLearning #Robotics

Sanjeev Sharma

11,181 görüntüleme • 1 yıl önce

InstantDrag Improving Interactivity in Drag-based Image Editing discuss: Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of accurately reflecting user interaction while maintaining image content. Some existing approaches rely on computationally intensive per-image optimization or intricate guidance-based methods, requiring additional inputs such as masks for movable regions and text prompts, thereby compromising the interactivity of the editing process. We introduce InstantDrag, an optimization-free pipeline that enhances interactivity and speed, requiring only an image and a drag instruction as input. InstantDrag consists of two carefully designed networks: a drag-conditioned optical flow generator (FlowGen) and an optical flow-conditioned diffusion model (FlowDiffusion). InstantDrag learns motion dynamics for drag-based image editing in real-world video datasets by decomposing the task into motion generation and motion-conditioned image generation. We demonstrate InstantDrag's capability to perform fast, photo-realistic edits without masks or text prompts through experiments on facial video datasets and general scenes. These results highlight the efficiency of our approach in handling drag-based image editing, making it a promising solution for interactive, real-time applications.

AK

71,232 görüntüleme • 1 yıl önce

Announcing DreamDojo: our open-source, interactive world model that takes robot motor controls and generates the future in pixels. No engine, no meshes, no hand-authored dynamics. It's Simulation 2.0. Time for robotics to take the bitter lesson pill. Real-world robot learning is bottlenecked by time, wear, safety, and resets. If we want Physical AI to move at pretraining speed, we need a simulator that adapts to pretraining scale with as little human engineering as possible. Our key insights: (1) human egocentric videos are a scalable source of first-person physics; (2) latent actions make them "robot-readable" across different hardware; (3) real-time inference unlocks live teleop, policy eval, and test-time planning *inside* a dream. We pre-train on 44K hours of human videos: cheap, abundant, and collected with zero robot-in-the-loop. Humans have already explored the combinatorics: we grasp, pour, fold, assemble, fail, retry—across cluttered scenes, shifting viewpoints, changing light, and hour-long task chains—at a scale no robot fleet could match. The missing piece: these videos have no action labels. So we introduce latent actions: a unified representation inferred directly from videos that captures "what changed between world states" without knowing the underlying hardware. This lets us train on any first-person video as if it came with motor commands attached. As a result, DreamDojo generalizes zero-shot to objects and environments never seen in any robot training set, because humans saw them first. Next, we post-train onto each robot to fit its specific hardware. Think of it as separating "how the world looks and behaves" from "how this particular robot actuates." The base model follows the general physical rules, then "snaps onto" the robot's unique mechanics. It's kind of like loading a new character and scene assets into Unreal Engine, but done through gradient descent and generalizes far beyond the post-training dataset. A world simulator is only useful if it runs fast enough to close the loop. We train a real-time version of DreamDojo that runs at 10 FPS, stable for over a minute of continuous rollout. This unlocks exciting possibilities: - Live teleoperation *inside* a dream. Connect a VR controller, stream actions into DreamDojo, and teleop a virtual robot in real time. We demo this on Unitree G1 with a PICO headset and one RTX 5090. - Policy evaluation. You can benchmark a policy checkpoint in DreamDojo instead of the real world. The simulated success rates strongly correlate with real-world results - accurate enough to rank checkpoints without burning a single motor. - Model-based planning. Sample multiple action proposals → simulate them all in parallel → pick the best future. Gains +17% real-world success out of the box on a fruit packing task. We open-source everything!! Weights, code, post-training dataset, eval set, and whitepaper with tons of details to reproduce. DreamDojo is based on NVIDIA Cosmos, which is open-weight too. 2026 is the year of World Models for physical AI. We want you to build with us. Happy scaling! Links in thread:

Jim Fan

225,239 görüntüleme • 4 ay önce

Last week, we pushed our Hadfield MK IV engine and Darkhorse engine test cell to their limits ahead of our upcoming thrust vector control (TVC) and orbital engine test campaigns. It was thrilling to see this controlled test go sideways — literally! Orbital launch vehicles operate within narrow design margins and constrained safety factors, where excess mass in any subsystem directly impacts payload capacity or mission viability. Destructive and limit testing enable us to validate optimal mass-performance trade-offs across propulsion, pressure systems, and primary structures. Key outcomes from this test include: ✅ Structural margins validated – Darkhorse demonstrated stable operation under full thrust loads at gimbal angles exceeding design specifications ✅ Thermal performance characterized – Extended burn duration at off-nominal mixture ratios provided empirical data on regenerative cooling degradation modes and injector thermal limits ✅ Fault tolerance demonstrated – Engine maintained functionality despite progressive damage, validating robustness for anomalous flight conditions ✅ TVC readiness confirmed – Test results validate system integration for upcoming actuated TVC test series l Design optimization insights – Failure mode analysis generated actionable improvements for cooling architecture, injector design, thrust structures, and engine reusability At NordSpace, we push limits. Canada needs to get to orbit with sovereign light-lift launch by 2028 and medium-lift launch by the early 2030s. The only way this is possible is through extreme levels of testing, manufacturing, and investment. Our mission to build a Canadian end-to-end space missions capability will change the shape of our nation both on Earth and in space. If you would like to join our mission, please apply for a role at NordSpace via the Careers page on our website, and join us at the Canadian Space Launch Conference on May 5th, in Ottawa. National Defence Defence Research and Development Canada NSERC / CRSNG Canadian Space Agency Transport Canada

NordSpace 🇨🇦

11,704 görüntüleme • 5 ay önce

Hawaii sues TikTok parent company ByteDance, claims app harms children | Alexandra Koch, Fox Business Hawaii claims ByteDance designed platform to manipulate dopamine production, similar to gambling industry tactics The state of Hawaii filed a lawsuit Wednesday against ByteDance Inc., alleging the TikTok parent company built the platform to be dangerously addictive for young users and misled the public about the harms it poses. A 106-page complaint, filed in Hawaii's First Circuit, claims TikTok’s business model is built on compulsive use, with programmers structuring the platform to keep its more than 150 million U.S. users engaged for as long as possible. Hawaii Attorney General Anne Lopez said features like the "For You" feed, endless scroll, autoplay, push notifications and likes are built to maximize time on the app, and every additional minute on the platform generates more personal data and more advertising revenue for TikTok. The features are also engineered to influence users’ neurobiology, especially dopamine production, in tactics similarly used in the gambling industry, according to the complaint. While the addictive techniques are harmful to all users, attorneys allege children are particularly vulnerable because of their limited ability to self-regulate screen time. A substantial portion of TikTok’s user base is under 18, with internal records showing millions of users under the age of 13, according to the complaint. TikTok has twice been sued by the U.S. government for violating the Children’s Online Privacy Protection Act (COPPA), but attorneys claim it has failed to warn children, parents or the public about the potential risks and continues to misrepresent the nature and safety of the app. The state is also alleging TikTok continues to maintain inadequate age verification and child protection systems, deliberately exploiting kids for economic gain. "TikTok has long known about the mental health risks its platform poses, particularly on our children and young adults. At the heart of this lawsuit is a deep concern for the safety and well-being of our community. We must stand up for our families and ensure that the necessary reforms are put in place to protect our communities from exploitation," Lopez wrote in a statement. Hawaii Gov. Josh Green added TikTok’s design creates an environment where "addiction and anxiety thrive." "As leaders, it’s our responsibility to protect our youth from platforms that prioritize profit over their health," Green wrote in a statement. "This lawsuit is a crucial step in holding TikTok accountable for the harm it’s causing and ensuring that our children can safely navigate the digital world." The state's action seeks to stop TikTok from deploying harmful and deceptive practices, require meaningful safeguards for children and ensure TikTok accurately discloses the risks associated with its platform. In a statement to FOX Business, TikTok said the lawsuit "is based on misleading and inaccurate claims that fail to recognize the robust safety measures TikTok has voluntarily implemented to support the well-being of our community." "In the seven years since the app launched, we have invested billions of dollars in Trust & Safety, and rolled out 50+ preset safety, privacy, and security settings for teens, including private accounts, content restrictions, and screen time tools," a TikTok spokesperson wrote. Law firms Starn OʻToole Marcus and Fisher and Keller Rohrback L.L.P have been appointed to serve as special deputy attorneys general in the case.

Owen Gregorian

46,960 görüntüleme • 7 ay önce