正在加载视频...
视频加载失败
Check out Range, my latest exploration of how far we can push a scene using Nanite Voxelization, 200 Trillion Polys Scattered with PCG on a 16k x 16k Resolution Houdini Landscape. #UE5 #UnrealEngine #GameDev #EnvironmentArt #NaniteFoliage #Cinematic
12,497 次观看 • 1 年前 •via X (Twitter)
0 条评论
暂无评论
原始帖子的评论将显示在这里

